#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Core; using HeuristicLab.Operators; using HeuristicLab.Random; using HeuristicLab.Data; using HeuristicLab.Constraints; using System.Diagnostics; namespace HeuristicLab.GP { /// /// Implementation of a homologous crossover operator as described in: /// William B. Langdon /// Size Fair and Homologous Tree Genetic Programming Crossovers, /// Genetic Programming and Evolvable Machines, Vol. 1, Number 1/2, pp. 95-119, April 2000 /// public class LangdonHomologousCrossOver : OperatorBase { private const int MAX_RECOMBINATION_TRIES = 20; public override string Description { get { return @""; } } public LangdonHomologousCrossOver() : base() { AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(MersenneTwister), VariableKind.In)); AddVariableInfo(new VariableInfo("OperatorLibrary", "The operator library containing all available operators", typeof(GPOperatorLibrary), VariableKind.In)); AddVariableInfo(new VariableInfo("MaxTreeHeight", "The maximal allowed height of the tree", typeof(IntData), VariableKind.In)); AddVariableInfo(new VariableInfo("MaxTreeSize", "The maximal allowed size (number of nodes) of the tree", typeof(IntData), VariableKind.In)); AddVariableInfo(new VariableInfo("FunctionTree", "The tree to mutate", typeof(IFunctionTree), VariableKind.In | VariableKind.New)); AddVariableInfo(new VariableInfo("TreeSize", "The size (number of nodes) of the tree", typeof(IntData), VariableKind.New)); AddVariableInfo(new VariableInfo("TreeHeight", "The height of the tree", typeof(IntData), VariableKind.New)); } public override IOperation Apply(IScope scope) { MersenneTwister random = GetVariableValue("Random", scope, true); GPOperatorLibrary opLibrary = GetVariableValue("OperatorLibrary", scope, true); int maxTreeHeight = GetVariableValue("MaxTreeHeight", scope, true).Data; int maxTreeSize = GetVariableValue("MaxTreeSize", scope, true).Data; TreeGardener gardener = new TreeGardener(random, opLibrary); if((scope.SubScopes.Count % 2) != 0) throw new InvalidOperationException("Number of parents is not even"); CompositeOperation initOperations = new CompositeOperation(); int children = scope.SubScopes.Count / 2; for(int i = 0; i < children; i++) { IScope parent1 = scope.SubScopes[0]; scope.RemoveSubScope(parent1); IScope parent2 = scope.SubScopes[0]; scope.RemoveSubScope(parent2); IScope child = new Scope(i.ToString()); IOperation childInitOperation = Cross(gardener, maxTreeSize, maxTreeHeight, scope, random, parent1, parent2, child); initOperations.AddOperation(childInitOperation); scope.AddSubScope(child); } return initOperations; } private IOperation Cross(TreeGardener gardener, int maxTreeSize, int maxTreeHeight, IScope scope, MersenneTwister random, IScope parent1, IScope parent2, IScope child) { List newBranches; IFunctionTree newTree = Cross(gardener, parent1, parent2, random, maxTreeSize, maxTreeHeight, out newBranches); int newTreeSize = newTree.Size; int newTreeHeight = newTree.Height; child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("FunctionTree"), newTree)); child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeSize"), new IntData(newTreeSize))); child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeHeight"), new IntData(newTreeHeight))); // check if the new tree is valid and if the height of is still in the allowed bounds (we are not so strict for the max-size) Debug.Assert(gardener.IsValidTree(newTree) && newTreeHeight <= maxTreeHeight && newTreeSize <= maxTreeSize); return gardener.CreateInitializationOperation(newBranches, child); } private IFunctionTree Cross(TreeGardener gardener, IScope f, IScope g, MersenneTwister random, int maxTreeSize, int maxTreeHeight, out List newBranches) { IFunctionTree tree0 = f.GetVariableValue("FunctionTree", false); int tree0Height = f.GetVariableValue("TreeHeight", false).Data; int tree0Size = f.GetVariableValue("TreeSize", false).Data; IFunctionTree tree1 = g.GetVariableValue("FunctionTree", false); int tree1Height = g.GetVariableValue("TreeHeight", false).Data; int tree1Size = g.GetVariableValue("TreeSize", false).Data; if(tree0Size == 1 && tree1Size == 1) { return CombineTerminals(gardener, tree0, tree1, random, maxTreeHeight, out newBranches); } else { newBranches = new List(); // we are going to insert tree1 into tree0 at a random place so we have to make sure that tree0 is not a terminal // in case both trees are higher than 1 we swap the trees with probability 50% if(tree0Height == 1 || (tree1Height > 1 && random.Next(2) == 0)) { IFunctionTree tmp = tree0; tree0 = tree1; tree1 = tmp; int tmpHeight = tree0Height; tree0Height = tree1Height; tree1Height = tmpHeight; int tmpSize = tree0Size; tree0Size = tree1Size; tree1Size = tmpSize; } // select a random suboperator of the 'receiving' tree IFunctionTree crossoverPoint = gardener.GetRandomParentNode(tree0); int removedBranchIndex; IFunctionTree removedBranch; IList allowedFunctions; if(crossoverPoint == null) { removedBranchIndex = 0; removedBranch = tree0; allowedFunctions = gardener.GetAllowedSubFunctions(null, 0); } else { removedBranchIndex = random.Next(crossoverPoint.SubTrees.Count); removedBranch = crossoverPoint.SubTrees[removedBranchIndex]; allowedFunctions = gardener.GetAllowedSubFunctions(crossoverPoint.Function, removedBranchIndex); } int removedBranchSize = removedBranch.Size; int maxBranchSize = maxTreeSize - (tree0.Size - removedBranchSize); int maxBranchHeight = maxTreeHeight - gardener.GetBranchLevel(tree0, removedBranch); List removedBranchThread = GetThread(removedBranch, tree0); IFunctionTree insertedBranch = GetReplacementBranch(random, gardener, allowedFunctions, tree1, removedBranchThread, removedBranchSize, maxBranchSize, maxBranchHeight); int tries = 0; while(insertedBranch == null) { if(tries++ > MAX_RECOMBINATION_TRIES) { if(random.Next() > 0.5) return tree1; else return tree0; } // retry with a different crossoverPoint crossoverPoint = gardener.GetRandomParentNode(tree0); if(crossoverPoint == null) { removedBranchIndex = 0; removedBranch = tree0; allowedFunctions = gardener.GetAllowedSubFunctions(null, 0); } else { removedBranchIndex = random.Next(crossoverPoint.SubTrees.Count); removedBranch = crossoverPoint.SubTrees[removedBranchIndex]; allowedFunctions = gardener.GetAllowedSubFunctions(crossoverPoint.Function, removedBranchIndex); } removedBranchSize = removedBranch.Size; maxBranchSize = maxTreeSize - (tree0.Size - removedBranchSize); maxBranchHeight = maxTreeHeight - gardener.GetBranchLevel(tree0, removedBranch) + 1; removedBranchThread = GetThread(removedBranch, tree0); insertedBranch = GetReplacementBranch(random, gardener, allowedFunctions, tree1, removedBranchThread, removedBranchSize, maxBranchSize, maxBranchHeight); } if(crossoverPoint != null) { // replace the branch below the crossoverpoint with the selected branch from root1 crossoverPoint.RemoveSubTree(removedBranchIndex); crossoverPoint.InsertSubTree(removedBranchIndex, insertedBranch); return tree0; } else { return insertedBranch; } } } private IFunctionTree GetReplacementBranch(IRandom random, TreeGardener gardener, IList allowedFunctions, IFunctionTree tree, List removedBranchThread, int removedBranchSize, int maxBranchSize, int maxBranchHeight) { var branches = gardener.GetAllSubTrees(tree).Where(t => allowedFunctions.Contains(t.Function) && t.Size < maxBranchSize && t.Height < maxBranchHeight) .Select(t => new { Tree = t, Size = t.Size, Thread = GetThread(t, tree) }).Where(s => s.Size < 2 * removedBranchSize + 1); var shorterBranches = branches.Where(t => t.Size < removedBranchSize); var longerBranches = branches.Where(t => t.Size > removedBranchSize); var equalLengthBranches = branches.Where(t => t.Size == removedBranchSize); if(shorterBranches.Count() == 0 || longerBranches.Count() == 0) { if(equalLengthBranches.Count() == 0) { return null; } else { return equalLengthBranches.OrderBy(t => MatchingSteps(removedBranchThread, t.Thread)).Last().Tree; } } else { // invariant: |shorterBranches| > 0 and |longerBranches| > 0 double pEqualLength = equalLengthBranches.Count() > 0 ? 1.0 / removedBranchSize : 0.0; double pLonger = (1.0 - pEqualLength) / (longerBranches.Count() * (1.0 + longerBranches.Average(t => t.Size) / shorterBranches.Average(t => t.Size))); double pShorter = (1.0 - pEqualLength - pLonger); double r = random.NextDouble(); if(r < pLonger) { return longerBranches.OrderBy(t => MatchingSteps(removedBranchThread, t.Thread)).Last().Tree; } else if(r < pLonger + pShorter) { return shorterBranches.OrderBy(t => MatchingSteps(removedBranchThread, t.Thread)).Last().Tree; } else { return equalLengthBranches.OrderBy(t => MatchingSteps(removedBranchThread, t.Thread)).Last().Tree; } } } private int MatchingSteps(List removedBranchThread, List list) { int n = Math.Min(removedBranchThread.Count, list.Count); for(int i = 0; i < n; i++) if(removedBranchThread[i] != list[i]) return i; return n; } private List GetThread(IFunctionTree t, IFunctionTree tree) { List thread = new List(); for(int i = 0; i < tree.SubTrees.Count; i++) { if(t == tree.SubTrees[i]) { thread.Add(i); return thread; } else { thread.AddRange(GetThread(t, tree.SubTrees[i])); if(thread.Count > 0) { thread.Insert(0, i); return thread; } } } return thread; } // take f and g and create a tree that has f and g as sub-trees // example // O // /|\ // g 2 f // private IFunctionTree CombineTerminals(TreeGardener gardener, IFunctionTree f, IFunctionTree g, MersenneTwister random, int maxTreeHeight, out List newBranches) { newBranches = new List(); // determine the set of possible parent functions ICollection possibleParents = gardener.GetPossibleParents(new List() { f.Function, g.Function }); if(possibleParents.Count == 0) throw new InvalidProgramException(); // and select a random one IFunctionTree parent = possibleParents.ElementAt(random.Next(possibleParents.Count())).GetTreeNode(); int nSlots = Math.Max(2, parent.Function.MinArity); // determine which slot can take which sub-trees List[] slots = new List[nSlots]; for(int slot = 0; slot < nSlots; slot++) { ICollection allowedSubFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot); List allowedTrees = new List(); if(allowedSubFunctions.Contains(f.Function)) allowedTrees.Add(f); if(allowedSubFunctions.Contains(g.Function)) allowedTrees.Add(g); slots[slot] = allowedTrees; } // fill the slots in the order of degrees of freedom int[] slotSequence = Enumerable.Range(0, slots.Count()).OrderBy(slot => slots[slot].Count()).ToArray(); // tmp arry to store the tree for each sub-tree slot of the parent IFunctionTree[] selectedFunctionTrees = new IFunctionTree[nSlots]; // fill the sub-tree slots of the parent starting with the slots that can take potentially both functions (f and g) for(int i = 0; i < slotSequence.Length; i++) { int slot = slotSequence[i]; List allowedTrees = slots[slot]; // when neither f nor g fit into the slot => create a new random tree if(allowedTrees.Count() == 0) { var allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot); selectedFunctionTrees[slot] = gardener.CreateRandomTree(allowedFunctions, 1, 1); newBranches.AddRange(gardener.GetAllSubTrees(selectedFunctionTrees[slot])); } else { // select randomly which tree to insert into this slot IFunctionTree selectedTree = allowedTrees[random.Next(allowedTrees.Count())]; selectedFunctionTrees[slot] = selectedTree; // remove the tree that we used in this slot from following function-sets for(int j = i + 1; j < slotSequence.Length; j++) { int otherSlot = slotSequence[j]; slots[otherSlot].Remove(selectedTree); } } } // actually append the sub-trees to the parent tree for(int i = 0; i < selectedFunctionTrees.Length; i++) { parent.InsertSubTree(i, selectedFunctionTrees[i]); } return parent; } } }