#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Core; using System.Xml; using HeuristicLab.GP.Interfaces; namespace HeuristicLab.GP { public class FunctionLibrary : ItemBase, IEditable { private List functions = new List(); public IEnumerable Functions { get { return functions; } } public FunctionLibrary() : base() { } public void AddFunction(IFunction fun) { if (!functions.Contains(fun)) { functions.Add(fun); fun.Changed += new EventHandler(fun_Changed); OnChanged(); } } public void RemoveFunction(IFunction fun) { functions.Remove(fun); fun.Changed -= new EventHandler(fun_Changed); // remove the operator from the allowed sub-functions of all functions foreach (IFunction f in Functions) { for (int i = 0; i < f.MaxSubTrees; i++) { f.RemoveAllowedSubFunction(fun, i); } } OnChanged(); } void fun_Changed(object sender, EventArgs e) { OnChanged(); } public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) { XmlNode node = base.GetXmlNode(name, document, persistedObjects); foreach (IFunction f in functions) { node.AppendChild(PersistenceManager.Persist("Function", f, document, persistedObjects)); } return node; } public override void Populate(XmlNode node, IDictionary restoredObjects) { base.Populate(node, restoredObjects); foreach (XmlNode fNode in node.SelectNodes("Function")) { AddFunction((IFunction)PersistenceManager.Restore(fNode, restoredObjects)); } } public override IView CreateView() { return new FunctionLibraryEditor(this); } #region IEditable Members public IEditor CreateEditor() { return new FunctionLibraryEditor(this); } #endregion } }