#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion namespace HeuristicLab.GP.StructureIdentification { partial class PredictorView { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.lowerPredictionLimit = new System.Windows.Forms.Label(); this.lowerLimitTextbox = new System.Windows.Forms.TextBox(); this.upperLimitTextbox = new System.Windows.Forms.TextBox(); this.upperPredictionLimit = new System.Windows.Forms.Label(); this.SuspendLayout(); // // sizeLabel // this.sizeLabel.Location = new System.Drawing.Point(3, 58); // // sizeTextBox // this.sizeTextBox.Location = new System.Drawing.Point(134, 55); // // heightLabel // this.heightLabel.Location = new System.Drawing.Point(3, 84); // // heightTextBox // this.heightTextBox.Location = new System.Drawing.Point(134, 81); // // funTreeView // this.funTreeView.Location = new System.Drawing.Point(0, 107); this.funTreeView.Size = new System.Drawing.Size(417, 304); // // lowerPredictionLimit // this.lowerPredictionLimit.AutoSize = true; this.lowerPredictionLimit.Location = new System.Drawing.Point(3, 6); this.lowerPredictionLimit.Name = "lowerPredictionLimit"; this.lowerPredictionLimit.Size = new System.Drawing.Size(113, 13); this.lowerPredictionLimit.TabIndex = 13; this.lowerPredictionLimit.Text = "Lower Prediction Limit:"; // // lowerLimitTextbox // this.lowerLimitTextbox.Location = new System.Drawing.Point(134, 3); this.lowerLimitTextbox.Name = "lowerLimitTextbox"; this.lowerLimitTextbox.ReadOnly = true; this.lowerLimitTextbox.Size = new System.Drawing.Size(100, 20); this.lowerLimitTextbox.TabIndex = 14; // // upperLimitTextbox // this.upperLimitTextbox.Location = new System.Drawing.Point(134, 29); this.upperLimitTextbox.Name = "upperLimitTextbox"; this.upperLimitTextbox.ReadOnly = true; this.upperLimitTextbox.Size = new System.Drawing.Size(100, 20); this.upperLimitTextbox.TabIndex = 16; // // upperPredictionLimit // this.upperPredictionLimit.AutoSize = true; this.upperPredictionLimit.Location = new System.Drawing.Point(3, 32); this.upperPredictionLimit.Name = "upperPredictionLimit"; this.upperPredictionLimit.Size = new System.Drawing.Size(113, 13); this.upperPredictionLimit.TabIndex = 15; this.upperPredictionLimit.Text = "Upper Prediction Limit:"; // // PredictorView // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.upperLimitTextbox); this.Controls.Add(this.upperPredictionLimit); this.Controls.Add(this.lowerLimitTextbox); this.Controls.Add(this.lowerPredictionLimit); this.Name = "PredictorView"; this.Size = new System.Drawing.Size(420, 414); this.Controls.SetChildIndex(this.sizeTextBox, 0); this.Controls.SetChildIndex(this.sizeLabel, 0); this.Controls.SetChildIndex(this.heightTextBox, 0); this.Controls.SetChildIndex(this.heightLabel, 0); this.Controls.SetChildIndex(this.funTreeView, 0); this.Controls.SetChildIndex(this.lowerPredictionLimit, 0); this.Controls.SetChildIndex(this.lowerLimitTextbox, 0); this.Controls.SetChildIndex(this.upperPredictionLimit, 0); this.Controls.SetChildIndex(this.upperLimitTextbox, 0); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Label lowerPredictionLimit; private System.Windows.Forms.TextBox lowerLimitTextbox; private System.Windows.Forms.TextBox upperLimitTextbox; private System.Windows.Forms.Label upperPredictionLimit; } }