#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.DataAnalysis; using HeuristicLab.GP.Interfaces; using System; using System.Collections.Generic; namespace HeuristicLab.GP.StructureIdentification { public class TreeComplexityEvaluator : OperatorBase { public TreeComplexityEvaluator() : base() { AddVariableInfo(new VariableInfo("FunctionTree", "The function tree that should be evaluated", typeof(IGeneticProgrammingModel), VariableKind.In)); AddVariableInfo(new VariableInfo("Complexity", "Complexity as weighted sum over all symbols in the tree.", typeof(DoubleData), VariableKind.New | VariableKind.Out)); } public override IOperation Apply(IScope scope) { IGeneticProgrammingModel model = GetVariableValue("FunctionTree", scope, true); IItem complexityItem = GetVariableValue("Complexity", scope, true, false); if (complexityItem == null) { scope.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("Complexity"), new DoubleData())); } GetVariableValue("Complexity", scope, true).Data = Calculate(model.FunctionTree); return null; } public static double Calculate(IFunctionTree tree) { double sum = 0.0; foreach (var t in FunctionTreeIterator.IteratePostfix(tree)) { sum += GetComplexity(t.Function); } return sum; } private static readonly Dictionary complexity = new Dictionary() { {typeof(Constant), 0.0}, {typeof(Variable), 1.0}, {typeof(Differential), 1.0}, { typeof(Addition), 2.0}, { typeof(Average), 2.0}, { typeof(Division), 2.0}, { typeof(Multiplication), 2.0}, { typeof(Subtraction), 2.0}, { typeof(And), 2.0}, { typeof(Or), 2.0}, { typeof(Not), 2.0}, { typeof(Exponential), 4.0}, { typeof(Logarithm), 4.0}, { typeof(Power), 4.0}, { typeof(Sqrt), 4.0}, { typeof(Signum), 4.0}, { typeof(LessThan), 4.0}, { typeof(GreaterThan), 4.0}, { typeof(Equal), 4.0}, { typeof(Xor), 4.0}, { typeof(IfThenElse), 4.0}, { typeof(Cosinus), 6.0}, { typeof(Sinus), 6.0}, { typeof(Tangens), 6.0} }; private static double GetComplexity(IFunction f) { return complexity[f.GetType()]; } } }