#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.GP.StructureIdentification; namespace HeuristicLab.GP.StructureIdentification.Classification { public class ClassificationMeanSquaredErrorEvaluator : MeanSquaredErrorEvaluator { private const double EPSILON = 1.0E-6; private double[] classesArr; public override string Description { get { return @"Evaluates 'FunctionTree' for all samples of 'DataSet' and calculates the mean-squared-error for the estimated values vs. the real values of 'TargetVariable'."; } } public ClassificationMeanSquaredErrorEvaluator() : base() { AddVariableInfo(new VariableInfo("TargetClassValues", "The original class values of target variable (for instance negative=0 and positive=1).", typeof(ItemList), VariableKind.In)); } public override IOperation Apply(IScope scope) { ItemList classes = GetVariableValue>("TargetClassValues", scope, true); classesArr = new double[classes.Count]; for(int i = 0; i < classesArr.Length; i++) classesArr[i] = classes[i].Data; Array.Sort(classesArr); return base.Apply(scope); } public override void Evaluate(int start, int end) { double errorsSquaredSum = 0; for(int sample = start; sample < end; sample++) { double estimated = GetEstimatedValue(sample); double original = GetOriginalValue(sample); SetOriginalValue(sample, estimated); if(!double.IsNaN(original) && !double.IsInfinity(original)) { double error = estimated - original; // between classes use squared error // on the lower end and upper end only add linear error if the absolute error is larger than 1 // the error>1.0 constraint is needed for balance because in the interval ]-1, 1[ the squared error is smaller than the absolute error if((IsEqual(original, classesArr[0]) && error < -1.0) || (IsEqual(original, classesArr[classesArr.Length - 1]) && error > 1.0)) { errorsSquaredSum += Math.Abs(error); // only add linear error below the smallest class or above the largest class } else { errorsSquaredSum += error * error; } } } errorsSquaredSum /= (end - start); if(double.IsNaN(errorsSquaredSum) || double.IsInfinity(errorsSquaredSum)) { errorsSquaredSum = double.MaxValue; } mse.Data = errorsSquaredSum; } private bool IsEqual(double x, double y) { return Math.Abs(x - y) < EPSILON; } } }