#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Core; using HeuristicLab.Random; using System.Diagnostics; using HeuristicLab.GP.Interfaces; namespace HeuristicLab.GP.Operators { public class DeleteSubTreeManipulation : GPManipulatorBase { public override string Description { get { return @"Deletes a random sub-tree of the input tree. If the remaining tree is not valid the operator tries to fix the tree by generating random subtrees where necessary."; } } public DeleteSubTreeManipulation() : base() { } internal override IOperation Manipulate(MersenneTwister random, IGeneticProgrammingModel gpModel, FunctionLibrary library, int maxTreeSize, int maxTreeHeight, IScope scope) { TreeGardener gardener = new TreeGardener(random, library); IFunctionTree parent = gardener.GetRandomParentNode(gpModel.FunctionTree); // parent==null means the whole tree should be deleted. // => return a new minimal random tree if (parent == null) { IFunctionTree newTree = gardener.CreateBalancedRandomTree(1, 1); // check if the tree is ok Debug.Assert(gardener.IsValidTree(newTree)); gpModel.FunctionTree = newTree; // schedule an operation to initialize the newly created operator return Util.CreateInitializationOperation(TreeGardener.GetAllSubTrees(newTree), scope); } // select a branch to prune int childIndex = random.Next(parent.SubTrees.Count); if (parent.SubTrees.Count > parent.Function.MinSubTrees) { parent.RemoveSubTree(childIndex); // actually since the next sub-trees are shifted in the place of the removed branch // it might be possible that these sub-trees are not allowed in the place of the old branch // we ignore this problem for now. // when this starts to become a problem a possible solution is to go through the shifted branches from the place of the shifted // and find the first one that doesn't fit. At this position we insert a new randomly initialized subtree of matching type (gkronber 25.12.07) Debug.Assert(gardener.IsValidTree(gpModel.FunctionTree)); // recalculate size and height gpModel.Size = gpModel.FunctionTree.GetSize(); gpModel.Height = gpModel.FunctionTree.GetHeight(); // root hasn't changed so don't need to update 'FunctionTree' variable return null; } else { // replace with a minimal random seedling parent.RemoveSubTree(childIndex); ICollection allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, childIndex); IFunctionTree newFunctionTree = gardener.CreateRandomTree(allowedFunctions, 1, 1); parent.InsertSubTree(childIndex, newFunctionTree); Debug.Assert(gardener.IsValidTree(gpModel.FunctionTree)); // recalculate size and height gpModel.Size = gpModel.FunctionTree.GetSize(); gpModel.Height = gpModel.FunctionTree.GetHeight(); // return an initialization operation for the newly created tree return Util.CreateInitializationOperation(TreeGardener.GetAllSubTrees(newFunctionTree), scope); } } } }