#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Core;
using HeuristicLab.Random;
using System.Diagnostics;
using HeuristicLab.GP.Interfaces;
namespace HeuristicLab.GP.Operators {
public class DeleteSubTreeManipulation : GPManipulatorBase {
public override string Description {
get {
return @"Deletes a random sub-tree of the input tree. If the remaining tree is not valid
the operator tries to fix the tree by generating random subtrees where necessary.";
}
}
public DeleteSubTreeManipulation()
: base() {
}
internal override IOperation Manipulate(MersenneTwister random, IGeneticProgrammingModel gpModel, FunctionLibrary library, int maxTreeSize, int maxTreeHeight, IScope scope) {
TreeGardener gardener = new TreeGardener(random, library);
IFunctionTree parent = gardener.GetRandomParentNode(gpModel.FunctionTree);
// parent==null means the whole tree should be deleted.
// => return a new minimal random tree
if (parent == null) {
IFunctionTree newTree = gardener.CreateBalancedRandomTree(1, 1);
// check if the tree is ok
Debug.Assert(gardener.IsValidTree(newTree));
gpModel.FunctionTree = newTree;
// schedule an operation to initialize the newly created operator
return Util.CreateInitializationOperation(TreeGardener.GetAllSubTrees(newTree), scope);
}
// select a branch to prune
int childIndex = random.Next(parent.SubTrees.Count);
if (parent.SubTrees.Count > parent.Function.MinSubTrees) {
parent.RemoveSubTree(childIndex);
// actually since the next sub-trees are shifted in the place of the removed branch
// it might be possible that these sub-trees are not allowed in the place of the old branch
// we ignore this problem for now.
// when this starts to become a problem a possible solution is to go through the shifted branches from the place of the shifted
// and find the first one that doesn't fit. At this position we insert a new randomly initialized subtree of matching type (gkronber 25.12.07)
Debug.Assert(gardener.IsValidTree(gpModel.FunctionTree));
// recalculate size and height
gpModel.Size = gpModel.FunctionTree.GetSize();
gpModel.Height = gpModel.FunctionTree.GetHeight();
// root hasn't changed so don't need to update 'FunctionTree' variable
return null;
} else {
// replace with a minimal random seedling
parent.RemoveSubTree(childIndex);
ICollection allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, childIndex);
IFunctionTree newFunctionTree = gardener.CreateRandomTree(allowedFunctions, 1, 1);
parent.InsertSubTree(childIndex, newFunctionTree);
Debug.Assert(gardener.IsValidTree(gpModel.FunctionTree));
// recalculate size and height
gpModel.Size = gpModel.FunctionTree.GetSize();
gpModel.Height = gpModel.FunctionTree.GetHeight();
// return an initialization operation for the newly created tree
return Util.CreateInitializationOperation(TreeGardener.GetAllSubTrees(newFunctionTree), scope);
}
}
}
}