// Copyright (c) 2009-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; namespace ICSharpCode.NRefactory.Xml { /// /// Iterates through an internal object tree. /// sealed class ObjectIterator { Stack listStack = new Stack(); Stack indexStack = new Stack(); InternalObject[] objects; int currentIndex; InternalObject currentObject; int currentPosition; internal bool StopAtElementEnd; bool isAtElementEnd; public ObjectIterator(InternalObject[] objects, int startPosition = 0) { this.currentPosition = startPosition; this.objects = objects; if (objects.Length > 0) this.currentObject = objects[0]; } public InternalObject CurrentObject { get { return currentObject; } } public int CurrentPosition { get { return currentPosition; } } public bool IsAtElementEnd { get { return isAtElementEnd; } } public int Depth { get { return listStack.Count; } } public void MoveNext() { if (currentObject == null) return; currentIndex++; currentPosition += currentObject.Length; isAtElementEnd = false; while (currentIndex >= objects.Length && listStack.Count > 0) { objects = listStack.Pop(); currentIndex = indexStack.Pop(); if (this.StopAtElementEnd) { isAtElementEnd = true; break; } else { currentIndex++; } } currentObject = (currentIndex < objects.Length ? objects[currentIndex] : null); } public void MoveInto() { if (isAtElementEnd || !(currentObject is InternalElement)) { MoveNext(); } else { listStack.Push(objects); indexStack.Push(currentIndex); objects = currentObject.NestedObjects; currentIndex = 0; currentObject = objects[0]; } } /// /// Skips all nodes in front of 'position' /// public void SkipTo(int position) { while (currentObject != null && currentPosition < position) { if (currentPosition + currentObject.Length <= position) MoveNext(); else MoveInto(); } } } }