1 | // ZlibCodec.cs
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2 | // ------------------------------------------------------------------
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3 | //
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4 | // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
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5 | // All rights reserved.
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6 | //
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7 | // This code module is part of DotNetZip, a zipfile class library.
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8 | //
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9 | // ------------------------------------------------------------------
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10 | //
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11 | // This code is licensed under the Microsoft Public License.
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12 | // See the file License.txt for the license details.
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13 | // More info on: http://dotnetzip.codeplex.com
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14 | //
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15 | // ------------------------------------------------------------------
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16 | //
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17 | // last saved (in emacs):
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18 | // Time-stamp: <2009-November-03 15:40:51>
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19 | //
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20 | // ------------------------------------------------------------------
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21 | //
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22 | // This module defines a Codec for ZLIB compression and
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23 | // decompression. This code extends code that was based the jzlib
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24 | // implementation of zlib, but this code is completely novel. The codec
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25 | // class is new, and encapsulates some behaviors that are new, and some
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26 | // that were present in other classes in the jzlib code base. In
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27 | // keeping with the license for jzlib, the copyright to the jzlib code
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28 | // is included below.
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29 | //
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30 | // ------------------------------------------------------------------
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31 | //
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32 | // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
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33 | //
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34 | // Redistribution and use in source and binary forms, with or without
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35 | // modification, are permitted provided that the following conditions are met:
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36 | //
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37 | // 1. Redistributions of source code must retain the above copyright notice,
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38 | // this list of conditions and the following disclaimer.
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39 | //
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40 | // 2. Redistributions in binary form must reproduce the above copyright
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41 | // notice, this list of conditions and the following disclaimer in
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42 | // the documentation and/or other materials provided with the distribution.
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43 | //
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44 | // 3. The names of the authors may not be used to endorse or promote products
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45 | // derived from this software without specific prior written permission.
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46 | //
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47 | // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
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48 | // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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49 | // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
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50 | // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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51 | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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52 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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53 | // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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54 | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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55 | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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56 | // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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57 | //
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58 | // -----------------------------------------------------------------------
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59 | //
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60 | // This program is based on zlib-1.1.3; credit to authors
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61 | // Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
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62 | // and contributors of zlib.
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63 | //
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64 | // -----------------------------------------------------------------------
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65 |
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66 |
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67 | using System;
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68 | using Interop=System.Runtime.InteropServices;
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69 |
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70 | namespace OfficeOpenXml.Packaging.Ionic.Zlib
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71 | {
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72 | /// <summary>
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73 | /// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951).
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74 | /// </summary>
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75 | ///
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76 | /// <remarks>
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77 | /// This class compresses and decompresses data according to the Deflate algorithm
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78 | /// and optionally, the ZLIB format, as documented in <see
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79 | /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see
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80 | /// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>.
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81 | /// </remarks>
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82 | [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")]
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83 | [Interop.ComVisible(true)]
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84 | #if !NETCF
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85 | [Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
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86 | #endif
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87 | sealed public class ZlibCodec
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88 | {
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89 | /// <summary>
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90 | /// The buffer from which data is taken.
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91 | /// </summary>
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92 | public byte[] InputBuffer;
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93 |
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94 | /// <summary>
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95 | /// An index into the InputBuffer array, indicating where to start reading.
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96 | /// </summary>
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97 | public int NextIn;
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98 |
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99 | /// <summary>
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100 | /// The number of bytes available in the InputBuffer, starting at NextIn.
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101 | /// </summary>
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102 | /// <remarks>
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103 | /// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.
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104 | /// The class will update this number as calls to Inflate/Deflate are made.
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105 | /// </remarks>
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106 | public int AvailableBytesIn;
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107 |
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108 | /// <summary>
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109 | /// Total number of bytes read so far, through all calls to Inflate()/Deflate().
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110 | /// </summary>
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111 | public long TotalBytesIn;
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112 |
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113 | /// <summary>
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114 | /// Buffer to store output data.
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115 | /// </summary>
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116 | public byte[] OutputBuffer;
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117 |
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118 | /// <summary>
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119 | /// An index into the OutputBuffer array, indicating where to start writing.
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120 | /// </summary>
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121 | public int NextOut;
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122 |
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123 | /// <summary>
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124 | /// The number of bytes available in the OutputBuffer, starting at NextOut.
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125 | /// </summary>
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126 | /// <remarks>
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127 | /// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.
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128 | /// The class will update this number as calls to Inflate/Deflate are made.
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129 | /// </remarks>
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130 | public int AvailableBytesOut;
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131 |
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132 | /// <summary>
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133 | /// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate().
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134 | /// </summary>
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135 | public long TotalBytesOut;
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136 |
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137 | /// <summary>
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138 | /// used for diagnostics, when something goes wrong!
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139 | /// </summary>
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140 | public System.String Message;
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141 |
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142 | internal DeflateManager dstate;
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143 | internal InflateManager istate;
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144 |
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145 | internal uint _Adler32;
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146 |
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147 | /// <summary>
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148 | /// The compression level to use in this codec. Useful only in compression mode.
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149 | /// </summary>
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150 | public CompressionLevel CompressLevel = CompressionLevel.Default;
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151 |
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152 | /// <summary>
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153 | /// The number of Window Bits to use.
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154 | /// </summary>
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155 | /// <remarks>
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156 | /// This gauges the size of the sliding window, and hence the
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157 | /// compression effectiveness as well as memory consumption. It's best to just leave this
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158 | /// setting alone if you don't know what it is. The maximum value is 15 bits, which implies
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159 | /// a 32k window.
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160 | /// </remarks>
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161 | public int WindowBits = ZlibConstants.WindowBitsDefault;
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162 |
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163 | /// <summary>
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164 | /// The compression strategy to use.
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165 | /// </summary>
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166 | /// <remarks>
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167 | /// This is only effective in compression. The theory offered by ZLIB is that different
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168 | /// strategies could potentially produce significant differences in compression behavior
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169 | /// for different data sets. Unfortunately I don't have any good recommendations for how
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170 | /// to set it differently. When I tested changing the strategy I got minimally different
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171 | /// compression performance. It's best to leave this property alone if you don't have a
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172 | /// good feel for it. Or, you may want to produce a test harness that runs through the
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173 | /// different strategy options and evaluates them on different file types. If you do that,
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174 | /// let me know your results.
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175 | /// </remarks>
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176 | public CompressionStrategy Strategy = CompressionStrategy.Default;
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177 |
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178 |
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179 | /// <summary>
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180 | /// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this.
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181 | /// </summary>
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182 | public int Adler32 { get { return (int)_Adler32; } }
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183 |
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184 |
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185 | /// <summary>
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186 | /// Create a ZlibCodec.
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187 | /// </summary>
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188 | /// <remarks>
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189 | /// If you use this default constructor, you will later have to explicitly call
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190 | /// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress
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191 | /// or decompress.
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192 | /// </remarks>
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193 | public ZlibCodec() { }
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194 |
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195 | /// <summary>
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196 | /// Create a ZlibCodec that either compresses or decompresses.
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197 | /// </summary>
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198 | /// <param name="mode">
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199 | /// Indicates whether the codec should compress (deflate) or decompress (inflate).
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200 | /// </param>
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201 | public ZlibCodec(CompressionMode mode)
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202 | {
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203 | if (mode == CompressionMode.Compress)
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204 | {
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205 | int rc = InitializeDeflate();
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206 | if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate.");
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207 | }
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208 | else if (mode == CompressionMode.Decompress)
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209 | {
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210 | int rc = InitializeInflate();
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211 | if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate.");
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212 | }
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213 | else throw new ZlibException("Invalid ZlibStreamFlavor.");
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214 | }
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215 |
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216 | /// <summary>
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217 | /// Initialize the inflation state.
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218 | /// </summary>
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219 | /// <remarks>
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220 | /// It is not necessary to call this before using the ZlibCodec to inflate data;
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221 | /// It is implicitly called when you call the constructor.
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222 | /// </remarks>
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223 | /// <returns>Z_OK if everything goes well.</returns>
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224 | public int InitializeInflate()
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225 | {
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226 | return InitializeInflate(this.WindowBits);
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227 | }
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228 |
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229 | /// <summary>
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230 | /// Initialize the inflation state with an explicit flag to
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231 | /// govern the handling of RFC1950 header bytes.
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232 | /// </summary>
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233 | ///
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234 | /// <remarks>
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235 | /// By default, the ZLIB header defined in <see
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236 | /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If
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237 | /// you want to read a zlib stream you should specify true for
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238 | /// expectRfc1950Header. If you have a deflate stream, you will want to specify
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239 | /// false. It is only necessary to invoke this initializer explicitly if you
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240 | /// want to specify false.
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241 | /// </remarks>
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242 | ///
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243 | /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte
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244 | /// pair when reading the stream of data to be inflated.</param>
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245 | ///
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246 | /// <returns>Z_OK if everything goes well.</returns>
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247 | public int InitializeInflate(bool expectRfc1950Header)
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248 | {
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249 | return InitializeInflate(this.WindowBits, expectRfc1950Header);
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250 | }
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251 |
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252 | /// <summary>
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253 | /// Initialize the ZlibCodec for inflation, with the specified number of window bits.
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254 | /// </summary>
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255 | /// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
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256 | /// then you shouldn't be calling this initializer.</param>
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257 | /// <returns>Z_OK if all goes well.</returns>
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258 | public int InitializeInflate(int windowBits)
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259 | {
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260 | this.WindowBits = windowBits;
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261 | return InitializeInflate(windowBits, true);
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262 | }
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263 |
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264 | /// <summary>
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265 | /// Initialize the inflation state with an explicit flag to govern the handling of
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266 | /// RFC1950 header bytes.
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267 | /// </summary>
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268 | ///
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269 | /// <remarks>
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270 | /// If you want to read a zlib stream you should specify true for
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271 | /// expectRfc1950Header. In this case, the library will expect to find a ZLIB
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272 | /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
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273 | /// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or
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274 | /// GZIP stream, which does not have such a header, you will want to specify
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275 | /// false.
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276 | /// </remarks>
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277 | ///
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278 | /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading
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279 | /// the stream of data to be inflated.</param>
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280 | /// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
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281 | /// then you shouldn't be calling this initializer.</param>
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282 | /// <returns>Z_OK if everything goes well.</returns>
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283 | public int InitializeInflate(int windowBits, bool expectRfc1950Header)
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284 | {
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285 | this.WindowBits = windowBits;
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286 | if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate().");
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287 | istate = new InflateManager(expectRfc1950Header);
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288 | return istate.Initialize(this, windowBits);
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289 | }
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290 |
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291 | /// <summary>
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292 | /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer.
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293 | /// </summary>
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294 | /// <remarks>
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295 | /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and
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296 | /// AvailableBytesOut before calling this method.
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297 | /// </remarks>
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298 | /// <example>
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299 | /// <code>
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300 | /// private void InflateBuffer()
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301 | /// {
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302 | /// int bufferSize = 1024;
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303 | /// byte[] buffer = new byte[bufferSize];
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304 | /// ZlibCodec decompressor = new ZlibCodec();
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305 | ///
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306 | /// Console.WriteLine("\n============================================");
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307 | /// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length);
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308 | /// MemoryStream ms = new MemoryStream(DecompressedBytes);
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309 | ///
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310 | /// int rc = decompressor.InitializeInflate();
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311 | ///
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312 | /// decompressor.InputBuffer = CompressedBytes;
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313 | /// decompressor.NextIn = 0;
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314 | /// decompressor.AvailableBytesIn = CompressedBytes.Length;
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315 | ///
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316 | /// decompressor.OutputBuffer = buffer;
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317 | ///
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318 | /// // pass 1: inflate
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319 | /// do
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320 | /// {
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321 | /// decompressor.NextOut = 0;
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322 | /// decompressor.AvailableBytesOut = buffer.Length;
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323 | /// rc = decompressor.Inflate(FlushType.None);
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324 | ///
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325 | /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
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326 | /// throw new Exception("inflating: " + decompressor.Message);
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327 | ///
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328 | /// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
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329 | /// }
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330 | /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
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331 | ///
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332 | /// // pass 2: finish and flush
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333 | /// do
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334 | /// {
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335 | /// decompressor.NextOut = 0;
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336 | /// decompressor.AvailableBytesOut = buffer.Length;
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337 | /// rc = decompressor.Inflate(FlushType.Finish);
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338 | ///
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339 | /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
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340 | /// throw new Exception("inflating: " + decompressor.Message);
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341 | ///
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342 | /// if (buffer.Length - decompressor.AvailableBytesOut > 0)
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343 | /// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
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344 | /// }
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345 | /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
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346 | ///
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347 | /// decompressor.EndInflate();
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348 | /// }
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349 | ///
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350 | /// </code>
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351 | /// </example>
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352 | /// <param name="flush">The flush to use when inflating.</param>
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353 | /// <returns>Z_OK if everything goes well.</returns>
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354 | public int Inflate(FlushType flush)
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355 | {
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356 | if (istate == null)
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357 | throw new ZlibException("No Inflate State!");
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358 | return istate.Inflate(flush);
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359 | }
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360 |
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361 |
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362 | /// <summary>
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363 | /// Ends an inflation session.
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364 | /// </summary>
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365 | /// <remarks>
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366 | /// Call this after successively calling Inflate(). This will cause all buffers to be flushed.
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367 | /// After calling this you cannot call Inflate() without a intervening call to one of the
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368 | /// InitializeInflate() overloads.
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369 | /// </remarks>
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370 | /// <returns>Z_OK if everything goes well.</returns>
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371 | public int EndInflate()
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372 | {
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373 | if (istate == null)
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374 | throw new ZlibException("No Inflate State!");
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375 | int ret = istate.End();
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376 | istate = null;
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377 | return ret;
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378 | }
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379 |
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380 | /// <summary>
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381 | /// I don't know what this does!
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382 | /// </summary>
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383 | /// <returns>Z_OK if everything goes well.</returns>
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384 | public int SyncInflate()
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385 | {
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386 | if (istate == null)
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387 | throw new ZlibException("No Inflate State!");
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388 | return istate.Sync();
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389 | }
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390 |
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391 | /// <summary>
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392 | /// Initialize the ZlibCodec for deflation operation.
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393 | /// </summary>
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394 | /// <remarks>
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395 | /// The codec will use the MAX window bits and the default level of compression.
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396 | /// </remarks>
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397 | /// <example>
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398 | /// <code>
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399 | /// int bufferSize = 40000;
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400 | /// byte[] CompressedBytes = new byte[bufferSize];
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401 | /// byte[] DecompressedBytes = new byte[bufferSize];
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402 | ///
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403 | /// ZlibCodec compressor = new ZlibCodec();
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404 | ///
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405 | /// compressor.InitializeDeflate(CompressionLevel.Default);
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406 | ///
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407 | /// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);
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408 | /// compressor.NextIn = 0;
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409 | /// compressor.AvailableBytesIn = compressor.InputBuffer.Length;
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410 | ///
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411 | /// compressor.OutputBuffer = CompressedBytes;
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412 | /// compressor.NextOut = 0;
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413 | /// compressor.AvailableBytesOut = CompressedBytes.Length;
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414 | ///
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415 | /// while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize)
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416 | /// {
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417 | /// compressor.Deflate(FlushType.None);
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418 | /// }
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419 | ///
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420 | /// while (true)
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421 | /// {
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422 | /// int rc= compressor.Deflate(FlushType.Finish);
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423 | /// if (rc == ZlibConstants.Z_STREAM_END) break;
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424 | /// }
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425 | ///
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426 | /// compressor.EndDeflate();
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427 | ///
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428 | /// </code>
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429 | /// </example>
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430 | /// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns>
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431 | public int InitializeDeflate()
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432 | {
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433 | return _InternalInitializeDeflate(true);
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434 | }
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435 |
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436 | /// <summary>
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437 | /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel.
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438 | /// </summary>
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439 | /// <remarks>
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440 | /// The codec will use the maximum window bits (15) and the specified
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441 | /// CompressionLevel. It will emit a ZLIB stream as it compresses.
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442 | /// </remarks>
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443 | /// <param name="level">The compression level for the codec.</param>
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444 | /// <returns>Z_OK if all goes well.</returns>
|
---|
445 | public int InitializeDeflate(CompressionLevel level)
|
---|
446 | {
|
---|
447 | this.CompressLevel = level;
|
---|
448 | return _InternalInitializeDeflate(true);
|
---|
449 | }
|
---|
450 |
|
---|
451 |
|
---|
452 | /// <summary>
|
---|
453 | /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
|
---|
454 | /// and the explicit flag governing whether to emit an RFC1950 header byte pair.
|
---|
455 | /// </summary>
|
---|
456 | /// <remarks>
|
---|
457 | /// The codec will use the maximum window bits (15) and the specified CompressionLevel.
|
---|
458 | /// If you want to generate a zlib stream, you should specify true for
|
---|
459 | /// wantRfc1950Header. In this case, the library will emit a ZLIB
|
---|
460 | /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
---|
461 | /// 1950</see>, in the compressed stream.
|
---|
462 | /// </remarks>
|
---|
463 | /// <param name="level">The compression level for the codec.</param>
|
---|
464 | /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
|
---|
465 | /// <returns>Z_OK if all goes well.</returns>
|
---|
466 | public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header)
|
---|
467 | {
|
---|
468 | this.CompressLevel = level;
|
---|
469 | return _InternalInitializeDeflate(wantRfc1950Header);
|
---|
470 | }
|
---|
471 |
|
---|
472 |
|
---|
473 | /// <summary>
|
---|
474 | /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
|
---|
475 | /// and the specified number of window bits.
|
---|
476 | /// </summary>
|
---|
477 | /// <remarks>
|
---|
478 | /// The codec will use the specified number of window bits and the specified CompressionLevel.
|
---|
479 | /// </remarks>
|
---|
480 | /// <param name="level">The compression level for the codec.</param>
|
---|
481 | /// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
|
---|
482 | /// <returns>Z_OK if all goes well.</returns>
|
---|
483 | public int InitializeDeflate(CompressionLevel level, int bits)
|
---|
484 | {
|
---|
485 | this.CompressLevel = level;
|
---|
486 | this.WindowBits = bits;
|
---|
487 | return _InternalInitializeDeflate(true);
|
---|
488 | }
|
---|
489 |
|
---|
490 | /// <summary>
|
---|
491 | /// Initialize the ZlibCodec for deflation operation, using the specified
|
---|
492 | /// CompressionLevel, the specified number of window bits, and the explicit flag
|
---|
493 | /// governing whether to emit an RFC1950 header byte pair.
|
---|
494 | /// </summary>
|
---|
495 | ///
|
---|
496 | /// <param name="level">The compression level for the codec.</param>
|
---|
497 | /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
|
---|
498 | /// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
|
---|
499 | /// <returns>Z_OK if all goes well.</returns>
|
---|
500 | public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header)
|
---|
501 | {
|
---|
502 | this.CompressLevel = level;
|
---|
503 | this.WindowBits = bits;
|
---|
504 | return _InternalInitializeDeflate(wantRfc1950Header);
|
---|
505 | }
|
---|
506 |
|
---|
507 | private int _InternalInitializeDeflate(bool wantRfc1950Header)
|
---|
508 | {
|
---|
509 | if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate().");
|
---|
510 | dstate = new DeflateManager();
|
---|
511 | dstate.WantRfc1950HeaderBytes = wantRfc1950Header;
|
---|
512 |
|
---|
513 | return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy);
|
---|
514 | }
|
---|
515 |
|
---|
516 | /// <summary>
|
---|
517 | /// Deflate one batch of data.
|
---|
518 | /// </summary>
|
---|
519 | /// <remarks>
|
---|
520 | /// You must have set InputBuffer and OutputBuffer before calling this method.
|
---|
521 | /// </remarks>
|
---|
522 | /// <example>
|
---|
523 | /// <code>
|
---|
524 | /// private void DeflateBuffer(CompressionLevel level)
|
---|
525 | /// {
|
---|
526 | /// int bufferSize = 1024;
|
---|
527 | /// byte[] buffer = new byte[bufferSize];
|
---|
528 | /// ZlibCodec compressor = new ZlibCodec();
|
---|
529 | ///
|
---|
530 | /// Console.WriteLine("\n============================================");
|
---|
531 | /// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length);
|
---|
532 | /// MemoryStream ms = new MemoryStream();
|
---|
533 | ///
|
---|
534 | /// int rc = compressor.InitializeDeflate(level);
|
---|
535 | ///
|
---|
536 | /// compressor.InputBuffer = UncompressedBytes;
|
---|
537 | /// compressor.NextIn = 0;
|
---|
538 | /// compressor.AvailableBytesIn = UncompressedBytes.Length;
|
---|
539 | ///
|
---|
540 | /// compressor.OutputBuffer = buffer;
|
---|
541 | ///
|
---|
542 | /// // pass 1: deflate
|
---|
543 | /// do
|
---|
544 | /// {
|
---|
545 | /// compressor.NextOut = 0;
|
---|
546 | /// compressor.AvailableBytesOut = buffer.Length;
|
---|
547 | /// rc = compressor.Deflate(FlushType.None);
|
---|
548 | ///
|
---|
549 | /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
---|
550 | /// throw new Exception("deflating: " + compressor.Message);
|
---|
551 | ///
|
---|
552 | /// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut);
|
---|
553 | /// }
|
---|
554 | /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
|
---|
555 | ///
|
---|
556 | /// // pass 2: finish and flush
|
---|
557 | /// do
|
---|
558 | /// {
|
---|
559 | /// compressor.NextOut = 0;
|
---|
560 | /// compressor.AvailableBytesOut = buffer.Length;
|
---|
561 | /// rc = compressor.Deflate(FlushType.Finish);
|
---|
562 | ///
|
---|
563 | /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
---|
564 | /// throw new Exception("deflating: " + compressor.Message);
|
---|
565 | ///
|
---|
566 | /// if (buffer.Length - compressor.AvailableBytesOut > 0)
|
---|
567 | /// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);
|
---|
568 | /// }
|
---|
569 | /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
|
---|
570 | ///
|
---|
571 | /// compressor.EndDeflate();
|
---|
572 | ///
|
---|
573 | /// ms.Seek(0, SeekOrigin.Begin);
|
---|
574 | /// CompressedBytes = new byte[compressor.TotalBytesOut];
|
---|
575 | /// ms.Read(CompressedBytes, 0, CompressedBytes.Length);
|
---|
576 | /// }
|
---|
577 | /// </code>
|
---|
578 | /// </example>
|
---|
579 | /// <param name="flush">whether to flush all data as you deflate. Generally you will want to
|
---|
580 | /// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to
|
---|
581 | /// flush everything.
|
---|
582 | /// </param>
|
---|
583 | /// <returns>Z_OK if all goes well.</returns>
|
---|
584 | public int Deflate(FlushType flush)
|
---|
585 | {
|
---|
586 | if (dstate == null)
|
---|
587 | throw new ZlibException("No Deflate State!");
|
---|
588 | return dstate.Deflate(flush);
|
---|
589 | }
|
---|
590 |
|
---|
591 | /// <summary>
|
---|
592 | /// End a deflation session.
|
---|
593 | /// </summary>
|
---|
594 | /// <remarks>
|
---|
595 | /// Call this after making a series of one or more calls to Deflate(). All buffers are flushed.
|
---|
596 | /// </remarks>
|
---|
597 | /// <returns>Z_OK if all goes well.</returns>
|
---|
598 | public int EndDeflate()
|
---|
599 | {
|
---|
600 | if (dstate == null)
|
---|
601 | throw new ZlibException("No Deflate State!");
|
---|
602 | // TODO: dinoch Tue, 03 Nov 2009 15:39 (test this)
|
---|
603 | //int ret = dstate.End();
|
---|
604 | dstate = null;
|
---|
605 | return ZlibConstants.Z_OK; //ret;
|
---|
606 | }
|
---|
607 |
|
---|
608 | /// <summary>
|
---|
609 | /// Reset a codec for another deflation session.
|
---|
610 | /// </summary>
|
---|
611 | /// <remarks>
|
---|
612 | /// Call this to reset the deflation state. For example if a thread is deflating
|
---|
613 | /// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first
|
---|
614 | /// block and before the next Deflate(None) of the second block.
|
---|
615 | /// </remarks>
|
---|
616 | /// <returns>Z_OK if all goes well.</returns>
|
---|
617 | public void ResetDeflate()
|
---|
618 | {
|
---|
619 | if (dstate == null)
|
---|
620 | throw new ZlibException("No Deflate State!");
|
---|
621 | dstate.Reset();
|
---|
622 | }
|
---|
623 |
|
---|
624 |
|
---|
625 | /// <summary>
|
---|
626 | /// Set the CompressionStrategy and CompressionLevel for a deflation session.
|
---|
627 | /// </summary>
|
---|
628 | /// <param name="level">the level of compression to use.</param>
|
---|
629 | /// <param name="strategy">the strategy to use for compression.</param>
|
---|
630 | /// <returns>Z_OK if all goes well.</returns>
|
---|
631 | public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy)
|
---|
632 | {
|
---|
633 | if (dstate == null)
|
---|
634 | throw new ZlibException("No Deflate State!");
|
---|
635 | return dstate.SetParams(level, strategy);
|
---|
636 | }
|
---|
637 |
|
---|
638 |
|
---|
639 | /// <summary>
|
---|
640 | /// Set the dictionary to be used for either Inflation or Deflation.
|
---|
641 | /// </summary>
|
---|
642 | /// <param name="dictionary">The dictionary bytes to use.</param>
|
---|
643 | /// <returns>Z_OK if all goes well.</returns>
|
---|
644 | public int SetDictionary(byte[] dictionary)
|
---|
645 | {
|
---|
646 | if (istate != null)
|
---|
647 | return istate.SetDictionary(dictionary);
|
---|
648 |
|
---|
649 | if (dstate != null)
|
---|
650 | return dstate.SetDictionary(dictionary);
|
---|
651 |
|
---|
652 | throw new ZlibException("No Inflate or Deflate state!");
|
---|
653 | }
|
---|
654 |
|
---|
655 | // Flush as much pending output as possible. All deflate() output goes
|
---|
656 | // through this function so some applications may wish to modify it
|
---|
657 | // to avoid allocating a large strm->next_out buffer and copying into it.
|
---|
658 | // (See also read_buf()).
|
---|
659 | internal void flush_pending()
|
---|
660 | {
|
---|
661 | int len = dstate.pendingCount;
|
---|
662 |
|
---|
663 | if (len > AvailableBytesOut)
|
---|
664 | len = AvailableBytesOut;
|
---|
665 | if (len == 0)
|
---|
666 | return;
|
---|
667 |
|
---|
668 | if (dstate.pending.Length <= dstate.nextPending ||
|
---|
669 | OutputBuffer.Length <= NextOut ||
|
---|
670 | dstate.pending.Length < (dstate.nextPending + len) ||
|
---|
671 | OutputBuffer.Length < (NextOut + len))
|
---|
672 | {
|
---|
673 | throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})",
|
---|
674 | dstate.pending.Length, dstate.pendingCount));
|
---|
675 | }
|
---|
676 |
|
---|
677 | Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len);
|
---|
678 |
|
---|
679 | NextOut += len;
|
---|
680 | dstate.nextPending += len;
|
---|
681 | TotalBytesOut += len;
|
---|
682 | AvailableBytesOut -= len;
|
---|
683 | dstate.pendingCount -= len;
|
---|
684 | if (dstate.pendingCount == 0)
|
---|
685 | {
|
---|
686 | dstate.nextPending = 0;
|
---|
687 | }
|
---|
688 | }
|
---|
689 |
|
---|
690 | // Read a new buffer from the current input stream, update the adler32
|
---|
691 | // and total number of bytes read. All deflate() input goes through
|
---|
692 | // this function so some applications may wish to modify it to avoid
|
---|
693 | // allocating a large strm->next_in buffer and copying from it.
|
---|
694 | // (See also flush_pending()).
|
---|
695 | internal int read_buf(byte[] buf, int start, int size)
|
---|
696 | {
|
---|
697 | int len = AvailableBytesIn;
|
---|
698 |
|
---|
699 | if (len > size)
|
---|
700 | len = size;
|
---|
701 | if (len == 0)
|
---|
702 | return 0;
|
---|
703 |
|
---|
704 | AvailableBytesIn -= len;
|
---|
705 |
|
---|
706 | if (dstate.WantRfc1950HeaderBytes)
|
---|
707 | {
|
---|
708 | _Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len);
|
---|
709 | }
|
---|
710 | Array.Copy(InputBuffer, NextIn, buf, start, len);
|
---|
711 | NextIn += len;
|
---|
712 | TotalBytesIn += len;
|
---|
713 | return len;
|
---|
714 | }
|
---|
715 |
|
---|
716 | }
|
---|
717 | } |
---|