#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Drawing;
namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Views {
public class VisualTreeNode where T : class {
private static readonly Color defaultLineColor = Color.Black;
private static readonly Color defaultTextColor = Color.Black;
private static readonly Color defaultFillColor = Color.White;
private const int defaultPreferredWidth = 70;
private const int defaultPreferredHeight = 46;
public VisualTreeNode(T content) :
this(content, defaultLineColor) {
}
public VisualTreeNode(T content, Color lineColor) :
this(content, lineColor, defaultTextColor) {
}
public VisualTreeNode(T content, Color lineColor, Color textColor) :
this(content, lineColor, textColor, defaultFillColor) {
}
public VisualTreeNode(T content, Color lineColor, Color textColor, Color fillColor) :
this(content, lineColor, textColor, fillColor, defaultPreferredWidth, defaultPreferredHeight) {
}
public VisualTreeNode(T content, Color lineColor, Color textColor, Color fillColor, int width, int height) {
this.content = content;
this.lineColor = lineColor;
this.textColor = textColor;
this.fillColor = fillColor;
this.preferredWidth = width;
this.preferredHeight = height;
this.ToolTip = content.ToString();
}
#region members for internal use only
private int x;
public int X {
get { return x; }
internal set { this.x = value; }
}
private int y;
public int Y {
get { return y; }
internal set { this.y = value; }
}
private int width;
public int Width {
get { return this.width; }
internal set { this.width = value; }
}
private int height;
public int Height {
get { return this.height; }
internal set { this.height = value; }
}
#endregion
private T content;
public T Content {
get { return this.content; }
set {
content = value;
ToolTip = Content.ToString();
}
}
private int preferredWidth;
public int PreferredWidth {
get { return this.preferredWidth; }
set { this.preferredWidth = value; }
}
private int preferredHeight;
public int PreferredHeight {
get { return this.preferredHeight; }
set { this.preferredHeight = value; }
}
private Color lineColor;
public Color LineColor {
get { return this.lineColor; }
set { this.lineColor = value; }
}
private Color textColor;
public Color TextColor {
get { return this.textColor; }
set { this.textColor = value; }
}
private Color fillColor;
public Color FillColor {
get { return this.fillColor; }
set { this.fillColor = value; }
}
private string toolTip;
public string ToolTip {
get { return toolTip; }
set { toolTip = value; }
}
}
}