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source: trunk/sources/HeuristicLab.Encodings.RealVectorEncoding/3.3/StrategyParameters/StdDevStrategyVectorCreator.cs @ 4068

Last change on this file since 4068 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 2.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.RealVectorEncoding {
30  [Item("StdDevStrategyVectorCreator", "Creates the endogeneous strategy parameters.")]
31  [StorableClass]
32  public class StdDevStrategyVectorCreator : SingleSuccessorOperator, IStochasticOperator, IRealVectorStdDevStrategyParameterCreator {
33    public override bool CanChangeName {
34      get { return false; }
35    }
36    public ILookupParameter<IRandom> RandomParameter {
37      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
38    }
39    public ILookupParameter<RealVector> StrategyParameterParameter {
40      get { return (ILookupParameter<RealVector>)Parameters["StrategyParameter"]; }
41    }
42    public IValueLookupParameter<IntValue> LengthParameter {
43      get { return (IValueLookupParameter<IntValue>)Parameters["Length"]; }
44    }
45    public IValueLookupParameter<DoubleMatrix> BoundsParameter {
46      get { return (IValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
47    }
48
49    public StdDevStrategyVectorCreator()
50      : base() {
51      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
52      Parameters.Add(new LookupParameter<RealVector>("StrategyParameter", "The crossed strategy parameter."));
53      Parameters.Add(new ValueLookupParameter<IntValue>("Length", "The length of the vector."));
54      Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled.", new DoubleMatrix(new double[,] { { 0, 5 } })));
55    }
56
57    public override IOperation Apply() {
58      StrategyParameterParameter.ActualValue = UniformRandomRealVectorCreator.Apply(RandomParameter.ActualValue, LengthParameter.ActualValue.Value, BoundsParameter.ActualValue);
59      return base.Apply();
60    }
61  }
62}
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