1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Parameters;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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29 | /// <summary>
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30 | /// Performs the polynomial manipulation on a randomly chosen single position in the real vector.
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31 | /// </summary>
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32 | /// <remarks>
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33 | /// It is implemented as described in Deb, K. & Goyal, M. A. 1996. Combined Genetic Adaptive Search (GeneAS) for Engineering Design Computer Science and Informatics, 26, pp. 30-45.
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34 | /// </remarks>
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35 | [Item("PolynomialOnePositionManipulator", "The polynomial manipulation is implemented as described in Deb, K. & Goyal, M. A. 1996. Combined Genetic Adaptive Search (GeneAS) for Engineering Design Computer Science and Informatics, 26, pp. 30-45. In this operator it is performed on a single randomly chosen position of the real vector.")]
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36 | [StorableClass]
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37 | public class PolynomialOnePositionManipulator : RealVectorManipulator {
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38 | /// <summary>
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39 | /// The contiguity parameter specifies the shape of the probability density function that controls the mutation. Setting it to 0 is similar to a uniform distribution over the entire manipulation range (specified by <see cref="MaximumManipulationParameter"/>.
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40 | /// A higher value will shape the density function such that values closer to 0 (little manipulation) are more likely than values closer to 1 or -1 (maximum manipulation).
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41 | /// </summary>
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42 | public ValueLookupParameter<DoubleValue> ContiguityParameter {
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43 | get { return (ValueLookupParameter<DoubleValue>)Parameters["Contiguity"]; }
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44 | }
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45 | /// <summary>
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46 | /// The maximum manipulation parameter specifies the range of the manipulation. The value specified here is the highest value the mutation will ever add to the current value.
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47 | /// </summary>
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48 | /// <remarks>
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49 | /// If there are bounds specified the manipulated value is restricted by the given lower and upper bounds.
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50 | /// </remarks>
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51 | public ValueLookupParameter<DoubleValue> MaximumManipulationParameter {
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52 | get { return (ValueLookupParameter<DoubleValue>)Parameters["MaximumManipulation"]; }
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53 | }
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54 |
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55 | /// <summary>
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56 | /// Initializes a new instance of <see cref="PolynomialOnePositionManipulator"/> with two parameters
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57 | /// (<c>Contiguity</c> and <c>MaximumManipulation</c>).
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58 | /// </summary>
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59 | public PolynomialOnePositionManipulator()
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60 | : base() {
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61 | Parameters.Add(new ValueLookupParameter<DoubleValue>("Contiguity", "Specifies whether the manipulation should produce far stretching (small value) or close (large value) manipulations with higher probability. Valid values must be greater or equal to 0.", new DoubleValue(2)));
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62 | Parameters.Add(new ValueLookupParameter<DoubleValue>("MaximumManipulation", "Specifies the maximum value that should be added or subtracted by the manipulation. If this value is set to 0 no mutation will be performed.", new DoubleValue(1)));
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63 | }
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64 |
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65 | /// <summary>
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66 | /// Performs the polynomial mutation on a single position in the real vector.
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67 | /// </summary>
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68 | /// <param name="random">The random number generator to use.</param>
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69 | /// <param name="vector">The vector that should be manipulated.</param>
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70 | /// <param name="contiguity">A parameter describing the shape of the probability density function which influences the strength of the manipulation.</param>
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71 | /// <param name="maxManipulation">The maximum strength of the manipulation.</param>
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72 | public static void Apply(IRandom random, RealVector vector, DoubleValue contiguity, DoubleValue maxManipulation) {
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73 | if (contiguity.Value < 0) throw new ArgumentException("PolynomialOnePositionManipulator: Contiguity value is smaller than 0", "contiguity");
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74 | int index = random.Next(vector.Length);
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75 | vector[index] += Apply(random, contiguity.Value) * maxManipulation.Value;
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76 | }
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77 |
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78 | public static double Apply(IRandom random, double contiguity) {
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79 | double u = random.NextDouble(), delta = 0;
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80 |
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81 | if (u < 0.5) {
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82 | delta = Math.Pow(2 * u, 1.0 / (contiguity + 1)) - 1.0;
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83 | } else if (u > 0.5) {
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84 | delta = 1.0 - Math.Pow(2.0 - 2.0 * u, 1.0 / contiguity + 1);
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85 | } else delta = 0;
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86 |
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87 | return delta;
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88 | }
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89 |
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90 | /// <summary>
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91 | /// Checks the availability of the parameters and forwards the call to <see cref="Apply(IRandom, RealVector, DoubleValue, DoubleValue)"/>.
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92 | /// </summary>
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93 | /// <param name="random">The random number generator to use.</param>
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94 | /// <param name="realVector">The vector of real values to manipulate.</param>
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95 | protected override void Manipulate(IRandom random, RealVector realVector) {
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96 | if (ContiguityParameter.ActualValue == null) throw new InvalidOperationException("PolynomialOnePositionManipulator: Parameter " + ContiguityParameter.ActualName + " could not be found.");
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97 | if (MaximumManipulationParameter.ActualValue == null) throw new InvalidOperationException("PolynomialOnePositionManipulator: Parameter " + MaximumManipulationParameter.ActualName + " could not be found.");
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98 | Apply(random, realVector, ContiguityParameter.ActualValue, MaximumManipulationParameter.ActualValue);
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99 | }
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100 | }
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101 | }
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