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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Permutation.cs @ 3430

Last change on this file since 3430 was 3430, checked in by swagner, 14 years ago

Added ReadOnly property to all items of HeuristicLab.Data (#969)

File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.PermutationEncoding {
28  [Item("Permutation", "Represents a permutation of integer values.")]
29  [StorableClass]
30  public class Permutation : IntArray {
31    [Storable]
32    private PermutationTypes permutationType;
33    /// <summary>
34    /// Gets the type of the permutation (see <see cref="PermutationType"/>).
35    /// </summary>
36    public PermutationTypes PermutationType {
37      get { return permutationType; }
38    }
39
40    public Permutation() : base() {
41      permutationType = PermutationTypes.RelativeUndirected;
42    }
43    public Permutation(PermutationTypes type) : base() {
44      permutationType = type;
45    }
46
47    public Permutation(PermutationTypes type, int length)
48      : base(length) {
49      for (int i = 0; i < length; i++)
50        this[i] = i;
51      permutationType = type;
52    }
53    public Permutation(PermutationTypes type, int length, IRandom random)
54      : this(type, length) {
55      Randomize(random);
56    }
57    public Permutation(PermutationTypes type, int[] elements) : base(elements) {
58      permutationType = type;
59    }
60    public Permutation(PermutationTypes type, IntArray elements) : this(type, elements.Length) {
61      for (int i = 0; i < array.Length; i++)
62        array[i] = elements[i];
63    }
64
65    public override IDeepCloneable Clone(Cloner cloner) {
66      Permutation clone = new Permutation(permutationType, array);
67      cloner.RegisterClonedObject(this, clone);
68      clone.ReadOnlyView = ReadOnlyView;
69      clone.readOnly = readOnly;
70      return clone;
71    }
72
73    public virtual bool Validate() {
74      bool[] values = new bool[Length];
75      int value;
76
77      for (int i = 0; i < values.Length; i++)
78        values[i] = false;
79      for (int i = 0; i < Length; i++) {
80        value = this[i];
81        if ((value < 0) || (value >= values.Length)) return false;
82        if (values[value]) return false;
83        values[value] = true;
84      }
85      return true;
86    }
87
88    public virtual void Randomize(IRandom random, int startIndex, int length) {
89      if (length > 1) {
90        // Knuth shuffle
91        int index1, index2;
92        int val;
93        for (int i = length - 1; i > 0; i--) {
94          index1 = startIndex + i;
95          index2 = startIndex + random.Next(i + 1);
96          if (index1 != index2) {
97            val = array[index1];
98            array[index1] = array[index2];
99            array[index2] = val;
100          }
101        }
102        OnReset();
103      }
104    }
105    public void Randomize(IRandom random) {
106      Randomize(random, 0, Length);
107    }
108
109    public virtual int GetCircular(int position) {
110      if (position >= Length) position = position % Length;
111      while (position < 0) position += Length;
112      return this[position];
113    }
114  }
115}
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