#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
[Item("StochasticInversionSingleMoveGenerator", "Randomly samples a single from all possible inversion moves (2-opt) from a given permutation.")]
[StorableClass]
public class StochasticInversionSingleMoveGenerator : InversionMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
public ILookupParameter RandomParameter {
get { return (ILookupParameter)Parameters["Random"]; }
}
public StochasticInversionSingleMoveGenerator()
: base() {
Parameters.Add(new LookupParameter("Random", "The random number generator."));
}
public static InversionMove Apply(Permutation permutation, IRandom random) {
int length = permutation.Length;
if (length == 1) throw new ArgumentException("StochasticInversionSingleMoveGenerator: There cannot be an inversion move given a permutation of length 1.", "permutation");
int index1 = random.Next(length - 1);
int index2 = random.Next(index1 + 1, length);
if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
if (length > 3) {
while (index2 - index1 >= length - 2)
index2 = random.Next(index1 + 1, length);
}
}
return new InversionMove(index1, index2);
}
protected override InversionMove[] GenerateMoves(Permutation permutation) {
IRandom random = RandomParameter.ActualValue;
return new InversionMove[] { Apply(permutation, random) };
}
}
}