#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("StochasticInversionSingleMoveGenerator", "Randomly samples a single from all possible inversion moves (2-opt) from a given permutation.")] [StorableClass] public class StochasticInversionSingleMoveGenerator : InversionMoveGenerator, IStochasticOperator, ISingleMoveGenerator { public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } public StochasticInversionSingleMoveGenerator() : base() { Parameters.Add(new LookupParameter("Random", "The random number generator.")); } public static InversionMove Apply(Permutation permutation, IRandom random) { int length = permutation.Length; if (length == 1) throw new ArgumentException("StochasticInversionSingleMoveGenerator: There cannot be an inversion move given a permutation of length 1.", "permutation"); int index1 = random.Next(length - 1); int index2 = random.Next(index1 + 1, length); if (permutation.PermutationType == PermutationTypes.RelativeUndirected) { if (length > 3) { while (index2 - index1 >= length - 2) index2 = random.Next(index1 + 1, length); } } return new InversionMove(index1, index2); } protected override InversionMove[] GenerateMoves(Permutation permutation) { IRandom random = RandomParameter.ActualValue; return new InversionMove[] { Apply(permutation, random) }; } } }