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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/TranslocationMoveTabuMaker.cs @ 3418

Last change on this file since 3418 was 3418, checked in by abeham, 14 years ago

Moved TabuMaker from Optimization to Optimization.Operators (and updated references)
Added StochasticMultiBranch
Implemented MultiCrossover and PermutationMultiCrossover
#976, #840

File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Operators;
27using HeuristicLab.Optimization;
28using HeuristicLab.Optimization.Operators;
29using HeuristicLab.Parameters;
30using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
31
32namespace HeuristicLab.Encodings.PermutationEncoding {
33  [Item("TranslocationMoveTabuMaker", "Declares a given translocation or insertion move (3-opt) as tabu, by adding its attributes to the tabu list.")]
34  [StorableClass]
35  public class TranslocationMoveTabuMaker : TabuMaker, IPermutationTranslocationMoveOperator {
36    public override bool CanChangeName {
37      get { return false; }
38    }
39    public ILookupParameter<Permutation> PermutationParameter {
40      get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
41    }
42    public ILookupParameter<TranslocationMove> TranslocationMoveParameter {
43      get { return (LookupParameter<TranslocationMove>)Parameters["TranslocationMove"]; }
44    }
45
46    public TranslocationMoveTabuMaker()
47      : base() {
48      Parameters.Add(new LookupParameter<TranslocationMove>("TranslocationMove", "The move that was made."));
49      Parameters.Add(new LookupParameter<Permutation>("Permutation", "The solution as permutation."));
50    }
51
52    protected override IItem GetTabuAttribute(bool maximization, double quality, double moveQuality) {
53      TranslocationMove move = TranslocationMoveParameter.ActualValue;
54      Permutation permutation = PermutationParameter.ActualValue;
55      double baseQuality = moveQuality;
56      if (maximization && quality > moveQuality || !maximization && quality < moveQuality) baseQuality = quality; // we make an uphill move, the lower bound is the solution quality
57      if (permutation.PermutationType == PermutationTypes.Absolute) {
58        int[] numbers = new int[move.Index2 - move.Index1 + 1];
59        for (int i = 0; i < numbers.Length; i++) {
60          numbers[i] = permutation[i + move.Index1];
61        }
62        return new TranslocationMoveAbsoluteAttribute(numbers, move.Index1, move.Index3, baseQuality); ;
63      } else {
64        if (move.Index3 > move.Index1)
65          return new TranslocationMoveRelativeAttribute(permutation.GetCircular(move.Index1 - 1),
66          permutation[move.Index1],
67          permutation[move.Index2],
68          permutation.GetCircular(move.Index2 + 1),
69          permutation.GetCircular(move.Index3 + move.Index2 - move.Index1),
70          permutation.GetCircular(move.Index3 + move.Index2 - move.Index1 + 1),
71          baseQuality);
72        else
73          return new TranslocationMoveRelativeAttribute(permutation.GetCircular(move.Index1 - 1),
74          permutation[move.Index1],
75          permutation[move.Index2],
76          permutation.GetCircular(move.Index2 + 1),
77          permutation.GetCircular(move.Index3 - 1),
78          permutation.GetCircular(move.Index3),
79          baseQuality);
80      }
81    }
82  }
83}
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