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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/TranslocationMoveTabuMaker.cs @ 3376

Last change on this file since 3376 was 3376, checked in by swagner, 14 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Operators;
27using HeuristicLab.Optimization;
28using HeuristicLab.Parameters;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Encodings.PermutationEncoding {
32  [Item("TranslocationMoveTabuMaker", "Declares a given translocation or insertion move (3-opt) as tabu, by adding its attributes to the tabu list.")]
33  [StorableClass]
34  public class TranslocationMoveTabuMaker : TabuMaker, IPermutationTranslocationMoveOperator {
35    public override bool CanChangeName {
36      get { return false; }
37    }
38    public ILookupParameter<Permutation> PermutationParameter {
39      get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
40    }
41    public ILookupParameter<TranslocationMove> TranslocationMoveParameter {
42      get { return (LookupParameter<TranslocationMove>)Parameters["TranslocationMove"]; }
43    }
44
45    public TranslocationMoveTabuMaker()
46      : base() {
47      Parameters.Add(new LookupParameter<TranslocationMove>("TranslocationMove", "The move that was made."));
48      Parameters.Add(new LookupParameter<Permutation>("Permutation", "The solution as permutation."));
49    }
50
51    protected override IItem GetTabuAttribute(bool maximization, double quality, double moveQuality) {
52      TranslocationMove move = TranslocationMoveParameter.ActualValue;
53      Permutation permutation = PermutationParameter.ActualValue;
54      double baseQuality = moveQuality;
55      if (maximization && quality > moveQuality || !maximization && quality < moveQuality) baseQuality = quality; // we make an uphill move, the lower bound is the solution quality
56      if (permutation.PermutationType == PermutationTypes.Absolute) {
57        int[] numbers = new int[move.Index2 - move.Index1 + 1];
58        for (int i = 0; i < numbers.Length; i++) {
59          numbers[i] = permutation[i + move.Index1];
60        }
61        return new TranslocationMoveAbsoluteAttribute(numbers, move.Index1, move.Index3, baseQuality); ;
62      } else {
63        if (move.Index3 > move.Index1)
64          return new TranslocationMoveRelativeAttribute(permutation.GetCircular(move.Index1 - 1),
65          permutation[move.Index1],
66          permutation[move.Index2],
67          permutation.GetCircular(move.Index2 + 1),
68          permutation.GetCircular(move.Index3 + move.Index2 - move.Index1),
69          permutation.GetCircular(move.Index3 + move.Index2 - move.Index1 + 1),
70          baseQuality);
71        else
72          return new TranslocationMoveRelativeAttribute(permutation.GetCircular(move.Index1 - 1),
73          permutation[move.Index1],
74          permutation[move.Index2],
75          permutation.GetCircular(move.Index2 + 1),
76          permutation.GetCircular(move.Index3 - 1),
77          permutation.GetCircular(move.Index3),
78          baseQuality);
79      }
80    }
81  }
82}
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