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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/StochasticTranslocationSingleMoveGenerator.cs @ 3376

Last change on this file since 3376 was 3376, checked in by swagner, 14 years ago

Moved interfaces and classes for deep cloning from HeuristicLab.Core to HeuristicLab.Common (#975).

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Optimization;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Encodings.PermutationEncoding {
31  [Item("StochasticTranslocationSingleMoveGenerator", "Randomly samples one from all possible translocation and insertion moves (3-opt) from a given permutation.")]
32  [StorableClass]
33  public class StochasticThreeOptSingleMoveGenerator : TranslocationMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
34    public ILookupParameter<IRandom> RandomParameter {
35      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
36    }
37
38    public StochasticThreeOptSingleMoveGenerator()
39      : base() {
40      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
41    }
42
43    public static TranslocationMove Apply(Permutation permutation, IRandom random) {
44      int length = permutation.Length;
45      int index1, index2, index3;
46      do {
47        index1 = random.Next(length);
48        do {
49          index2 = random.Next(index1, length);
50        } while (index2 - index1 >= length - 2);
51        do {
52          index3 = random.Next(length - index2 + index1);
53        } while (index3 == index1);
54      } while (permutation.PermutationType != PermutationTypes.Absolute && (index1 == 0 && index3 == length - 1 || index1 == length - 1 && index3 == 0));
55      return new TranslocationMove(index1, index2, index3);
56    }
57
58    protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
59      IRandom random = RandomParameter.ActualValue;
60      return new TranslocationMove[] { Apply(permutation, random) };
61    }
62  }
63}
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