#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
[Item("StochasticTranslocationSingleMoveGenerator", "Randomly samples one from all possible translocation and insertion moves (3-opt) from a given permutation.")]
[StorableClass]
public class StochasticTranslocationSingleMoveGenerator : TranslocationMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
public ILookupParameter RandomParameter {
get { return (ILookupParameter)Parameters["Random"]; }
}
[StorableConstructor]
protected StochasticTranslocationSingleMoveGenerator(bool deserializing) : base(deserializing) { }
protected StochasticTranslocationSingleMoveGenerator(StochasticTranslocationSingleMoveGenerator original, Cloner cloner) : base(original, cloner) { }
public StochasticTranslocationSingleMoveGenerator()
: base() {
Parameters.Add(new LookupParameter("Random", "The random number generator."));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new StochasticTranslocationSingleMoveGenerator(this, cloner);
}
public static TranslocationMove Apply(Permutation permutation, IRandom random) {
int length = permutation.Length;
if (length == 1) throw new ArgumentException("StochasticThreeOptSingleMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
if (permutation.PermutationType != PermutationTypes.Absolute && length == 2) return new TranslocationMove(0, 0, 1);
int index1, index2, index3;
do {
index1 = random.Next(length);
do {
index2 = random.Next(index1, length);
} while (index2 - index1 >= length - 2);
do {
index3 = random.Next(length - index2 + index1);
} while (index3 == index1);
} while (permutation.PermutationType != PermutationTypes.Absolute && (index1 == 0 && index3 == length - 1 || index1 == length - 1 && index3 == 0));
return new TranslocationMove(index1, index2, index3);
}
protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
IRandom random = RandomParameter.ActualValue;
return new TranslocationMove[] { Apply(permutation, random) };
}
}
}