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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/StochasticThreeOptSingleMoveGenerator.cs @ 3221

Last change on this file since 3221 was 3221, checked in by abeham, 14 years ago

updated permutation moves, fixed 3-opt #889

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.PermutationEncoding {
30  [Item("StochasticThreeOptSingleMoveGenerator", "Randomly samples one from all possible 3-opt moves from a given permutation.")]
31  [StorableClass]
32  public class StochasticThreeOptSingleMoveGenerator : ThreeOptMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
33    public ILookupParameter<IRandom> RandomParameter {
34      get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
35    }
36
37    public StochasticThreeOptSingleMoveGenerator()
38      : base() {
39      Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator."));
40    }
41
42    public static ThreeOptMove Apply(Permutation permutation, IRandom random) {
43      int length = permutation.Length;
44      int index1, index2, index3;
45      index1 = random.Next(length - 1);
46      do {
47        index2 = random.Next(index1, length);
48      } while (index2 - index1 >= length - 2);
49      do {
50        index3 = random.Next(length - index2 + index1);
51      } while (index3 == index1);
52     
53      return new ThreeOptMove(index1, index2, index3);
54    }
55
56    protected override ThreeOptMove[] GenerateMoves(Permutation permutation) {
57      IRandom random = RandomParameter.ActualValue;
58      return new ThreeOptMove[] { Apply(permutation, random) };
59    }
60  }
61}
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