#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using System.Collections.Generic; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")] [StorableClass] public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator { public static TranslocationMove[] Apply(Permutation permutation) { int length = permutation.Length; TranslocationMove[] moves = new TranslocationMove[length * (length - 1)]; int count = 0; for (int i = 0; i < length; i++) { for (int j = 1; j <= length - 1; j++) { moves[count++] = new TranslocationMove(i, i, (i + j) % length); } } return moves; } protected override TranslocationMove[] GenerateMoves(Permutation permutation) { return Apply(permutation); } } }