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source: trunk/sources/HeuristicLab.Encodings.PermutationEncoding/3.3/Manipulators/TranslocationInversionManipulator.cs @ 3160

Last change on this file since 3160 was 3160, checked in by swagner, 14 years ago

Removed Creatable test attribute (#935).

File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
24
25namespace HeuristicLab.Encodings.PermutationEncoding {
26  /// <summary>
27  /// Manipulates a permutation array by moving and reversing a randomly chosen interval of elements to another
28  /// (randomly chosen) position in the array.
29  /// </summary>
30  /// <remarks>
31  /// It is implemented as described in Fogel, D.B. 1993. Applying Evolutionary Programming to Selected TSP Problems, Cybernetics and Systems, 22, pp 27-36.
32  /// </remarks>
33  [Item("TranslocationInversionManipulator", "An operator which inverts a randomly chosen part of a permutation and inserts it at a random position. It is implemented as described in Fogel, D.B. 1993. Applying Evolutionary Programming to Selected TSP Problems, Cybernetics and Systems, 22, pp. 27-36.")]
34  [StorableClass]
35  public class TranslocationInversionManipulator : PermutationManipulator {
36    /// <summary>
37    /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
38    /// <paramref name="permutation"/> array and reverses it.
39    /// </summary>
40    /// <param name="random">The random number generator.</param>
41    /// <param name="permutation">The permutation array to manipulate.</param>
42    public static void Apply(IRandom random, Permutation permutation) {
43      Permutation original = (Permutation)permutation.Clone();
44      int breakPoint1, breakPoint2, insertPoint, insertPointLimit;
45
46      breakPoint1 = random.Next(original.Length - 1);
47      breakPoint2 = random.Next(breakPoint1 + 1, original.Length);
48      insertPointLimit = original.Length - breakPoint2 + breakPoint1 - 1;  // get insertion point in remaining part
49      if (insertPointLimit > 0)
50        insertPoint = random.Next(insertPointLimit);
51      else
52        insertPoint = 0;
53
54      int i = 0;  // index in new permutation
55      int j = 0;  // index in old permutation
56      while (i < original.Length) {
57        if (i == insertPoint) {  // copy translocated area
58          for (int k = breakPoint2; k >= breakPoint1; k--) {
59            permutation[i] = original[k];
60            i++;
61          }
62        }
63        if (j == breakPoint1) {  // skip area between breakpoints
64          j = breakPoint2 + 1;
65        }
66        if ((i < original.Length) && (j < original.Length)) {
67          permutation[i] = original[j];
68          i++;
69          j++;
70        }
71      }
72    }
73
74    /// <summary>
75    /// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
76    /// <paramref name="permutation"/> array and reverses it.
77    /// </summary>
78    /// <remarks>Calls <see cref="Apply"/>.</remarks>
79    /// <param name="random">A random number generator.</param>
80    /// <param name="permutation">The permutation to manipulate.</param>
81    protected override void Manipulate(IRandom random, Permutation permutation) {
82      Apply(random, permutation);
83    }
84  }
85}
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