#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
///
/// An operator which inverts a randomly chosen part of a permutation.
///
///
/// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
///
[Item("InversionManipulator", "An operator which inverts a randomly chosen part of a permutation. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")]
[StorableClass]
public class InversionManipulator : PermutationManipulator {
///
/// Inverts a randomly chosen part of a permutation.
///
/// A random number generator.
/// The permutation to manipulate.
public static void Apply(IRandom random, Permutation permutation) {
int breakPoint1, breakPoint2;
breakPoint1 = random.Next(permutation.Length - 1);
do {
breakPoint2 = random.Next(permutation.Length - 1);
} while (breakPoint2 == breakPoint1);
if (breakPoint2 < breakPoint1) { int h = breakPoint1; breakPoint1 = breakPoint2; breakPoint2 = h; }
Apply(permutation, breakPoint1, breakPoint2);
}
public static void Apply(Permutation permutation, int breakPoint1, int breakPoint2) {
for (int i = 0; i <= (breakPoint2 - breakPoint1) / 2; i++) { // invert permutation between breakpoints
int temp = permutation[breakPoint1 + i];
permutation[breakPoint1 + i] = permutation[breakPoint2 - i];
permutation[breakPoint2 - i] = temp;
}
}
///
/// Inverts a randomly chosen part of a permutation.
///
/// A random number generator.
/// The permutation to manipulate.
protected override void Manipulate(IRandom random, Permutation permutation) {
Apply(random, permutation);
}
}
}