#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { /// /// An operator which inverts a randomly chosen part of a permutation. /// /// /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
///
[Item("InversionManipulator", "An operator which inverts a randomly chosen part of a permutation. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")] [StorableClass] public class InversionManipulator : PermutationManipulator { /// /// Inverts a randomly chosen part of a permutation. /// /// A random number generator. /// The permutation to manipulate. public static void Apply(IRandom random, Permutation permutation) { int breakPoint1, breakPoint2; breakPoint1 = random.Next(permutation.Length - 1); do { breakPoint2 = random.Next(permutation.Length - 1); } while (breakPoint2 == breakPoint1); if (breakPoint2 < breakPoint1) { int h = breakPoint1; breakPoint1 = breakPoint2; breakPoint2 = h; } Apply(permutation, breakPoint1, breakPoint2); } public static void Apply(Permutation permutation, int breakPoint1, int breakPoint2) { for (int i = 0; i <= (breakPoint2 - breakPoint1) / 2; i++) { // invert permutation between breakpoints int temp = permutation[breakPoint1 + i]; permutation[breakPoint1 + i] = permutation[breakPoint2 - i]; permutation[breakPoint2 - i] = temp; } } /// /// Inverts a randomly chosen part of a permutation. /// /// A random number generator. /// The permutation to manipulate. protected override void Manipulate(IRandom random, Permutation permutation) { Apply(random, permutation); } } }