#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { /// An operator which performs the maximal preservative crossover on two permutations. /// /// Performs a crossover between two permuation arrays by preserving a large number of edges in both parents. /// The operator also maintains the position in the arrays to some extent. /// It is implemented as described in Mühlenbein, H. 1991. Evolution in time and space - the parallel genetic algorithm. FOUNDATIONS OF GENETIC ALGORITHMS, pp. 316-337. Morgan Kaufmann.

/// The length of the segment copied from the first parent to the offspring is uniformly distributed in the interval [3;N/3) with N = length of the permutation. /// This recommendation is mentioned in Pohlheim, H. 1999. Evolutionäre Algorithmen: Verfahren, Operatoren und Hinweise für die Praxis, p. 44, Springer. /// If the length of the permutation is smaller than 15, the size of the segment is always equal to 3. ///
[Item("MaximalPreservativeCrossover", "An operator which performs the maximal preservative crossover on two permutations. It is implemented as described in Mühlenbein, H. 1991. Evolution in time and space - the parallel genetic algorithm. FOUNDATIONS OF GENETIC ALGORITHMS, pp. 316-337. Morgan Kaufmann.")] [StorableClass] public class MaximalPreservativeCrossover : PermutationCrossover { [StorableConstructor] protected MaximalPreservativeCrossover(bool deserializing) : base(deserializing) { } protected MaximalPreservativeCrossover(MaximalPreservativeCrossover original, Cloner cloner) : base(original, cloner) { } public MaximalPreservativeCrossover() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new MaximalPreservativeCrossover(this, cloner); } /// /// Performs the maximal preservative crossover on and /// by preserving a large number of edges in both parents. /// /// Thrown when and are not of equal length or when the permutations are shorter than 4 elements. /// Thrown if the numbers in the permutation elements are not in the range [0;N) with N = length of the permutation. /// /// First one segment is copied from the first parent to the offspring in the same position. /// Then the tour is completed by adding the next number from the second parent if such an edge exists, /// or from the first parent, or from the next number of the second parent. /// The last case results in an unwanted mutation. /// /// A random number generator. /// The first parent permutation to cross. /// The second parent permutation to cross. /// The new permutation resulting from the crossover. public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) { if (parent1.Length != parent2.Length) throw new ArgumentException("MaximalPreservativeCrossover: The parent permutations are of unequal length."); if (parent1.Length < 4) throw new ArgumentException("MaximalPreservativeCrossover: The parent permutation must be at least of size 4."); int length = parent1.Length; int[] result = new int[length]; bool[] numberCopied = new bool[length]; int breakPoint1, breakPoint2, subsegmentLength, index; subsegmentLength = random.Next(3, Math.Max(length / 3, 4)); // as mentioned in Pohlheim, H. Evolutionäre Algorithmen: Verfahren, Operatoren und Hinweise für die Praxis, 1999, p.44, Springer. breakPoint1 = random.Next(length); breakPoint2 = breakPoint1 + subsegmentLength; if (breakPoint2 >= length) breakPoint2 -= length; // copy string between position [breakPoint1, breakPoint2) from parent1 to the offspring index = breakPoint1; do { result[index] = parent1[index]; numberCopied[result[index]] = true; index++; if (index >= length) index -= length; } while (index != breakPoint2); // calculate inverse permutation (number -> index) to help finding the follower of a given number int[] invParent1 = new int[length]; int[] invParent2 = new int[length]; try { for (int i = 0; i < length; i++) { invParent1[parent1[i]] = i; invParent2[parent2[i]] = i; } } catch (IndexOutOfRangeException) { throw new InvalidOperationException("MaximalPreservativeCrossover: The permutation must consist of numbers in the interval [0;N) with N = length of the permutation."); } int prevIndex = ((index > 0) ? (index - 1) : (length - 1)); do { // look for the follower of the last number in parent2 int p2Follower = GetFollower(parent2, invParent2[result[prevIndex]]); if (!numberCopied[p2Follower]) { result[index] = p2Follower; } else { // if that follower has already been added, look for the follower of the last number in parent1 int p1Follower = GetFollower(parent1, invParent1[result[prevIndex]]); if (!numberCopied[p1Follower]) { result[index] = p1Follower; } else { // if that has also been added, look for the next not already added number in parent2 int tempIndex = index; for (int i = 0; i < parent2.Length; i++) { if (!numberCopied[parent2[tempIndex]]) { result[index] = parent2[tempIndex]; break; } tempIndex++; if (tempIndex >= parent2.Length) tempIndex = 0; } } } numberCopied[result[index]] = true; prevIndex = index; index++; if (index >= length) index -= length; } while (index != breakPoint1); return new Permutation(parent1.PermutationType, result); } private static int GetFollower(Permutation parent, int index) { if (index + 1 == parent.Length) return parent[0]; return parent[index + 1]; } /// /// Checks number of parents and calls . /// /// Thrown if there are not exactly two permutations in . /// A random number generator. /// An array containing the two permutations that should be crossed. /// The newly created permutation, resulting from the crossover operation. protected override Permutation Cross(IRandom random, ItemArray parents) { if (parents.Length != 2) throw new InvalidOperationException("MaximalPreservativeCrossover: Number of parents is not equal to 2."); return Apply(random, parents[0], parents[1]); } } }