1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Parameters;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Encodings.IntegerVectorEncoding {
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30 | /// <summary>
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31 | /// Uniformly distributed change of a single position of an integer vector.
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32 | /// </summary>
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33 | /// <remarks>
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34 | /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
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35 | /// </remarks>
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36 | [Item("UniformOnePositionManipulator", " Uniformly distributed change of a single position of an integer vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
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37 | [StorableClass]
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38 | public class UniformOnePositionManipulator : IntegerVectorManipulator {
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39 | /// <summary>
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40 | /// The lower bound of the values in the int vector.
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41 | /// </summary>
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42 | public ValueLookupParameter<IntValue> MinimumParameter {
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43 | get { return (ValueLookupParameter<IntValue>)Parameters["Minimum"]; }
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44 | }
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45 | /// <summary>
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46 | /// The upper bound of the values in the int vector.
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47 | /// </summary>
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48 | public ValueLookupParameter<IntValue> MaximumParameter {
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49 | get { return (ValueLookupParameter<IntValue>)Parameters["Maximum"]; }
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50 | }
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51 |
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52 | [StorableConstructor]
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53 | protected UniformOnePositionManipulator(bool deserializing) : base(deserializing) { }
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54 | protected UniformOnePositionManipulator(UniformOnePositionManipulator original, Cloner cloner) : base(original, cloner) { }
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55 | /// <summary>
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56 | /// Initializes a new instance of <see cref="UniformOnePositionManipulator"/> with two parameters
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57 | /// (<c>Minimum</c> and <c>Maximum</c>).
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58 | /// </summary>
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59 | public UniformOnePositionManipulator()
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60 | : base() {
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61 | Parameters.Add(new ValueLookupParameter<IntValue>("Minimum", "Minimum of the sampling range for the vector element (included)"));
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62 | Parameters.Add(new ValueLookupParameter<IntValue>("Maximum", "Maximum of the sampling range for the vector element (excluded)"));
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63 | }
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64 |
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65 | public override IDeepCloneable Clone(Cloner cloner) {
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66 | return new UniformOnePositionManipulator(this, cloner);
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67 | }
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68 |
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69 | /// <summary>
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70 | /// Changes randomly a single position in the given integer <paramref name="vector"/>.
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71 | /// </summary>
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72 | /// <param name="random">A random number generator.</param>
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73 | /// <param name="vector">The integer vector to manipulate.</param>
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74 | /// <param name="min">The minimum value of the sampling range for
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75 | /// the vector element to change (inclusive).</param>
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76 | /// <param name="max">The maximum value of the sampling range for
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77 | /// the vector element to change (exclusive).</param>
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78 | public static void Apply(IRandom random, IntegerVector vector, IntValue min, IntValue max) {
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79 | int index = random.Next(vector.Length);
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80 | vector[index] = random.Next(min.Value, max.Value);
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81 | }
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82 |
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83 | /// <summary>
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84 | /// Changes randomly a single position in the given integer <paramref name="vector"/>.
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85 | /// </summary>
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86 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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87 | /// <param name="random">A random number generator.</param>
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88 | /// <param name="vector">The integer vector to manipulate.</param>
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89 | protected override void Manipulate(IRandom random, IntegerVector vector) {
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90 | if (MinimumParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + MinimumParameter.ActualName + " could not be found.");
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91 | if (MaximumParameter.ActualValue == null) throw new InvalidOperationException("UniformOnePositionManipulator: Parameter " + MaximumParameter.ActualName + " could not be found.");
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92 | Apply(random, vector, MinimumParameter.ActualValue, MaximumParameter.ActualValue);
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93 | }
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94 | }
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95 | }
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