#region License Information /* HeuristicLab * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.BinaryVectorEncoding { /// /// Flips exactly one bit of a binary vector. /// /// /// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg. /// [Item("SinglePositionBitflipManipulator", "Flips exactly one bit of a binary vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")] [StorableClass] public sealed class SinglePositionBitflipManipulator : BinaryVectorManipulator { [StorableConstructor] private SinglePositionBitflipManipulator(bool deserializing) : base(deserializing) { } private SinglePositionBitflipManipulator(SinglePositionBitflipManipulator original, Cloner cloner) : base(original, cloner) { } public SinglePositionBitflipManipulator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new SinglePositionBitflipManipulator(this, cloner); } /// /// Performs the single position bitflip mutation on a binary vector. /// /// The random number generator to use. /// The vector that should be manipulated. public static void Apply(IRandom random, BinaryVector vector) { int position = random.Next(vector.Length); vector[position] = !vector[position]; } /// /// Forwards the call to . /// /// The random number generator to use. /// The vector of binary values to manipulate. protected override void Manipulate(IRandom random, BinaryVector binaryVector) { Apply(random, binaryVector); } } }