#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.BinaryVectorEncoding { /// /// Uniform crossover for binary vectors. /// /// /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg. /// [Item("UniformCrossover", "Uniform crossover for binary vectors. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")] [StorableClass] public sealed class UniformCrossover : BinaryVectorCrossover { [StorableConstructor] private UniformCrossover(bool deserializing) : base(deserializing) { } private UniformCrossover(UniformCrossover original, Cloner cloner) : base(original, cloner) { } public UniformCrossover() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new UniformCrossover(this, cloner); } /// /// Performs a uniform crossover between two binary vectors. /// /// A random number generator. /// The first parent for crossover. /// The second parent for crossover. /// The newly created binary vector, resulting from the uniform crossover. public static BinaryVector Apply(IRandom random, BinaryVector parent1, BinaryVector parent2) { if (parent1.Length != parent2.Length) throw new ArgumentException("UniformCrossover: The parents are of different length."); int length = parent1.Length; bool[] result = new bool[length]; for (int i = 0; i < length; i++) { if (random.NextDouble() < 0.5) result[i] = parent1[i]; else result[i] = parent2[i]; } return new BinaryVector(result); } /// /// Performs a uniform crossover at a randomly chosen position of two /// given parent binary vectors. /// /// Thrown if there are not exactly two parents. /// A random number generator. /// An array containing the two binary vectors that should be crossed. /// The newly created binary vector, resulting from the uniform crossover. protected override BinaryVector Cross(IRandom random, ItemArray parents) { if (parents.Length != 2) throw new ArgumentException("ERROR in UniformCrossover: The number of parents is not equal to 2"); return Apply(random, parents[0], parents[1]); } } }