#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.BinaryVectorEncoding {
///
/// Uniform crossover for binary vectors.
///
///
/// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
///
[Item("UniformCrossover", "Uniform crossover for binary vectors. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")]
[StorableClass]
public sealed class UniformCrossover : BinaryVectorCrossover {
[StorableConstructor]
private UniformCrossover(bool deserializing) : base(deserializing) { }
private UniformCrossover(UniformCrossover original, Cloner cloner) : base(original, cloner) { }
public UniformCrossover() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new UniformCrossover(this, cloner);
}
///
/// Performs a uniform crossover between two binary vectors.
///
/// A random number generator.
/// The first parent for crossover.
/// The second parent for crossover.
/// The newly created binary vector, resulting from the uniform crossover.
public static BinaryVector Apply(IRandom random, BinaryVector parent1, BinaryVector parent2) {
if (parent1.Length != parent2.Length)
throw new ArgumentException("UniformCrossover: The parents are of different length.");
int length = parent1.Length;
bool[] result = new bool[length];
for (int i = 0; i < length; i++) {
if (random.NextDouble() < 0.5)
result[i] = parent1[i];
else
result[i] = parent2[i];
}
return new BinaryVector(result);
}
///
/// Performs a uniform crossover at a randomly chosen position of two
/// given parent binary vectors.
///
/// Thrown if there are not exactly two parents.
/// A random number generator.
/// An array containing the two binary vectors that should be crossed.
/// The newly created binary vector, resulting from the uniform crossover.
protected override BinaryVector Cross(IRandom random, ItemArray parents) {
if (parents.Length != 2) throw new ArgumentException("ERROR in UniformCrossover: The number of parents is not equal to 2");
return Apply(random, parents[0], parents[1]);
}
}
}