#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Drawing; using HeuristicLab.Common; using HeuristicLab.Common.Resources; using HeuristicLab.Core; namespace HeuristicLab.DebugEngine { public class OperationContent : IContent { public IOperation Operation { get; private set; } public OperationCollection Collection { get; private set; } public IAtomicOperation AtomicOperation { get; private set; } public ExecutionContext ExecutionContext { get; private set; } public string Name { get; private set; } public Image Icon { get; private set; } public OperationContent(IOperation operation) { Operation = operation; Collection = operation as OperationCollection; AtomicOperation = operation as IAtomicOperation; ExecutionContext = operation as ExecutionContext; if (AtomicOperation != null) { Name = Utils.Name(AtomicOperation); if (AtomicOperation.Operator != null && AtomicOperation.Operator.Breakpoint) { Icon = VSImageLibrary.BreakpointActive; } else { Icon = VSImageLibrary.Method; } } else if (Collection != null) { Name = string.Format("{0} Operations", Collection.Count); Icon = VSImageLibrary.Module; } else { Name = ""; Icon = VSImageLibrary.Nothing; } } public bool IsCollection { get { return Collection != null; } } public bool IsAtomic { get { return AtomicOperation != null; } } public bool IsContext { get { return ExecutionContext != null; } } } }