#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using System.Globalization;
namespace HeuristicLab.Data {
public class IntData : ObjectData {
public new int Data {
get { return (int)base.Data; }
set { base.Data = value; }
}
public IntData() {
Data = 0;
}
public IntData(int data) {
Data = data;
}
public override IView CreateView() {
return new IntDataView(this);
}
public override object Clone(IDictionary clonedObjects) {
IntData clone = new IntData();
clonedObjects.Add(Guid, clone);
clone.Data = Data;
return clone;
}
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
node.InnerText = Data.ToString(CultureInfo.InvariantCulture.NumberFormat);
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
Data = int.Parse(node.InnerText, CultureInfo.InvariantCulture.NumberFormat);
}
public override void Accept(IObjectDataVisitor visitor) {
visitor.Visit(this);
}
}
}