#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using System.Globalization;
namespace HeuristicLab.Data {
///
/// A two-dimensional matrix consisting of boolean values.
///
public class BoolMatrixData : ArrayDataBase {
///
/// Gets or sets the boolean elements of the matrix.
///
/// Uses the property of base
/// class . No own data storage present.
public new bool[,] Data {
get { return (bool[,])base.Data; }
set { base.Data = value; }
}
///
/// Initializes a new instance of the class.
///
public BoolMatrixData() {
Data = new bool[1, 1];
}
///
/// Initializes a new instance of the class.
/// No CopyConstructor! is not copied!
///
/// The boolean matrix the instance should represent.
public BoolMatrixData(bool[,] data) {
Data = data;
}
///
/// Creates a new instance of the class.
///
/// The created instance of the .
public override IView CreateView() {
return new BoolMatrixDataView(this);
}
///
/// Saves the current instance as in the specified .
///
/// The dimensions of the matrix are saved as attributes (Dimension1,Dimension2).
/// The elements of the matrix are saved as string in the node's inner text,
/// each element separated by a semicolon, all line by line.
/// The (tag)name of the .
/// The where the data is saved.
/// The dictionary of all already persisted objects. (Needed to avoid cycles.)
/// The saved .
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlAttribute dim1 = document.CreateAttribute("Dimension1");
dim1.Value = Data.GetLength(0).ToString(CultureInfo.InvariantCulture.NumberFormat);
node.Attributes.Append(dim1);
XmlAttribute dim2 = document.CreateAttribute("Dimension2");
dim2.Value = Data.GetLength(1).ToString(CultureInfo.InvariantCulture.NumberFormat);
node.Attributes.Append(dim2);
node.InnerText = ToString();
return node;
}
///
/// Loads the persisted boolean matrix from the specified .
///
/// The dimensions of the matrix must be saved as Attributes (Dimension1, Dimension2).
/// The elements of the matrix must be saved in the node's inner text as string,
/// each element separated by a semicolon, line by line (see ).
/// The where the instance is saved.
/// The dictionary of all already restored objects. (Needed to avoid cycles.)
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
int dim1 = int.Parse(node.Attributes["Dimension1"].Value, CultureInfo.InvariantCulture.NumberFormat);
int dim2 = int.Parse(node.Attributes["Dimension2"].Value, CultureInfo.InvariantCulture.NumberFormat);
string[] tokens = node.InnerText.Split(';');
bool[,] data = new bool[dim1, dim2];
for (int i = 0; i < dim1; i++) {
for (int j = 0; j < dim2; j++) {
data[i, j] = bool.Parse(tokens[i * dim2 + j]);
}
}
Data = data;
}
///
/// The string representation of the matrix.
///
/// The elements of the matrix as a string seperated by semicolons, line by line.
public override string ToString() {
StringBuilder builder = new StringBuilder();
for (int i = 0; i < Data.GetLength(0); i++) {
for (int j = 0; j < Data.GetLength(1); j++) {
builder.Append(";");
builder.Append(Data[i, j].ToString());
}
}
if (builder.Length > 0) builder.Remove(0, 1);
return builder.ToString();
}
}
}