#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using HeuristicLab.Core;
namespace HeuristicLab.Data {
///
/// The visual representation of the class , symbolizing a boolean value.
///
public partial class BoolDataView : ViewBase {
///
/// Gets or sets the boolean value to represent visually.
///
/// Uses property of base class .
/// No own data storage present.
public BoolData BoolData {
get { return (BoolData)Item; }
set { base.Item = value; }
}
///
/// Initializes a new instance of the class .
///
public BoolDataView() {
InitializeComponent();
}
///
/// Initializes a new instance of the class with the given
/// .
/// No CopyConstructor! is not copied!
///
/// The boolean value to represent visually.
public BoolDataView(BoolData boolData)
: this() {
BoolData = boolData;
}
///
/// Removes the eventhandler from the underlying .
///
/// Calls of base class .
///
protected override void RemoveItemEvents() {
BoolData.Changed -= new EventHandler(BoolData_Changed);
base.RemoveItemEvents();
}
///
/// Adds an eventhandler to the underlying .
///
/// Calls of base class .
///
protected override void AddItemEvents() {
base.AddItemEvents();
BoolData.Changed += new EventHandler(BoolData_Changed);
}
///
/// Sets the dataCheckBox checked or unchecked according to the latest value.
///
protected override void UpdateControls() {
base.UpdateControls();
if (BoolData == null) {
dataCheckBox.Enabled = false;
} else {
dataCheckBox.Enabled = true;
dataCheckBox.Checked = BoolData.Data;
}
}
private void dataCheckBox_CheckedChanged(object sender, EventArgs e) {
BoolData.Data = dataCheckBox.Checked;
}
private void BoolData_Changed(object sender, EventArgs e) {
Refresh();
}
}
}