#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Xml; using HeuristicLab.Core; namespace HeuristicLab.Data { /// /// Class to represent boolean values. /// public class BoolData : ObjectData { /// /// Gets or sets the boolean value. /// /// Uses property /// of base class . No own data storage present. public new bool Data { get { return (bool)base.Data; } set { base.Data = value; } } /// /// Initializes a new instance of with default value false. /// public BoolData() { Data = false; } /// /// Initializes a new instance of with the boolean value . /// /// The boolean value to assign. public BoolData(bool data) { Data = data; } /// /// Creates a new instance of the class. /// /// The created instance of the . public override IView CreateView() { return new BoolDataView(this); } /// /// Clones the current instance. /// /// The cloned instance is added to the . /// Dictionary of all already cloned objects. /// The cloned instance as . public override object Clone(IDictionary clonedObjects) { BoolData clone = new BoolData(); clonedObjects.Add(Guid, clone); clone.Data = Data; return clone; } /// /// Saves the current instance as in the specified . /// /// The boolean value is saved as string in the inner text of the node. /// The (tag)name of the . /// The where to save the data. /// The dictionary of all already persisted objects. (Needed to avoid cycles.) /// The saved . public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) { XmlNode node = base.GetXmlNode(name, document, persistedObjects); node.InnerText = ToString(); return node; } /// /// Loads the persisted boolean value from the specified . /// /// The boolean value must be saved as string in the node's inner text /// (see ). /// The where the boolean value is saved. /// The dictionary of all already restored objects. /// (Needed to avoid cycles.) public override void Populate(XmlNode node, IDictionary restoredObjects) { base.Populate(node, restoredObjects); Data = bool.Parse(node.InnerText); } } }