#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
namespace HeuristicLab.Data {
///
/// Class to represent boolean values.
///
public class BoolData : ObjectData {
///
/// Gets or sets the boolean value.
///
/// Uses property
/// of base class . No own data storage present.
public new bool Data {
get { return (bool)base.Data; }
set { base.Data = value; }
}
///
/// Initializes a new instance of with default value false.
///
public BoolData() {
Data = false;
}
///
/// Initializes a new instance of with the boolean value .
///
/// The boolean value to assign.
public BoolData(bool data) {
Data = data;
}
///
/// Creates a new instance of the class.
///
/// The created instance of the .
public override IView CreateView() {
return new BoolDataView(this);
}
///
/// Clones the current instance.
///
/// The cloned instance is added to the .
/// Dictionary of all already cloned objects.
/// The cloned instance as .
public override object Clone(IDictionary clonedObjects) {
BoolData clone = new BoolData();
clonedObjects.Add(Guid, clone);
clone.Data = Data;
return clone;
}
///
/// Saves the current instance as in the specified .
///
/// The boolean value is saved as string in the inner text of the node.
/// The (tag)name of the .
/// The where to save the data.
/// The dictionary of all already persisted objects. (Needed to avoid cycles.)
/// The saved .
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
node.InnerText = ToString();
return node;
}
///
/// Loads the persisted boolean value from the specified .
///
/// The boolean value must be saved as string in the node's inner text
/// (see ).
/// The where the boolean value is saved.
/// The dictionary of all already restored objects.
/// (Needed to avoid cycles.)
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
Data = bool.Parse(node.InnerText);
}
}
}