#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
namespace HeuristicLab.Data {
///
/// An array consisting of boolean values.
///
public class BoolArrayData : ArrayDataBase {
///
/// Gets or sets the boolean elements of the array.
///
/// Uses property of base class .
/// No own data storage present.
public new bool[] Data {
get { return (bool[])base.Data; }
set { base.Data = value; }
}
///
/// Initializes a new instance of the class.
///
public BoolArrayData() {
Data = new bool[0];
}
///
/// Initializes a new instance of the class.
/// No CopyConstructor! is not copied!
///
/// The boolean array the instance should represent.
public BoolArrayData(bool[] data) {
Data = data;
}
///
/// Creates a new instance of the class.
///
/// The created instance of the .
public override IView CreateView() {
return new BoolArrayDataView(this);
}
///
/// Saves the current instance as in the specified .
///
/// The boolean elements of the array are saved as string in the node's inner text, each element separated by a semicolon.
/// The (tag)name of the .
/// The where to save the data.
/// A dictionary of all already persisted objects.
/// (Needed to avoid cycles.)
/// The saved .
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
node.InnerText = ToString();
return node;
}
///
/// Loads the persisted boolean array from the specified .
///
/// The elements of the boolean array must be saved in the node's inner
/// text as a string, each element separated by a semicolon
/// (see ).
/// The where the instance is saved.
/// A Dictionary of all already restored objects.
/// (Needed to avoid cycles.)
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
string[] tokens = node.InnerText.Split(';');
bool[] data = new bool[tokens.Length];
for (int i = 0; i < data.Length; i++)
data[i] = bool.Parse(tokens[i]);
Data = data;
}
}
}