#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using HeuristicLab.MainForm; namespace HeuristicLab.Data { /// /// The visual representation of the class , symbolizing a two-dimensional /// matrix of boolean values. /// [Content(typeof(BoolMatrixData), true)] public partial class BoolMatrixDataView : MatrixDataBaseView { /// /// Gets or sets the instance of the boolean matrix to represent visually. /// /// Uses property of /// base class . No own data storage present. public BoolMatrixData BoolMatrixData { get { return (BoolMatrixData)base.ArrayDataBase; } set { base.ArrayDataBase = value; } } /// /// Initializes a new instance of the class . /// public BoolMatrixDataView() { InitializeComponent(); } /// /// Initializes a new instance of the class with the given /// . /// No CopyConstructor! is not copied! /// /// The boolean matrix to represent visually. public BoolMatrixDataView(BoolMatrixData boolMatrixData) : this() { BoolMatrixData = boolMatrixData; } /// /// Subsitutes an element in the given and the given /// with the given . /// /// The row of the element to substitute. /// The column of the element to substitute. /// The element to insert. protected override void SetArrayElement(int row, int column, string element) { bool result; bool.TryParse(element, out result); BoolMatrixData.Data[row, column] = result; } /// /// Checks whether the given can be converted to a boolean value. /// /// The element to check. /// true if the could be converted, /// false otherwise. protected override bool ValidateData(string element) { bool result; return element != null && bool.TryParse(element, out result); } } }