#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using HeuristicLab.MainForm;
namespace HeuristicLab.Data {
///
/// The visual representation of the class , symbolizing a two-dimensional
/// matrix of boolean values.
///
[Content(typeof(BoolMatrixData), true)]
public partial class BoolMatrixDataView : MatrixDataBaseView {
///
/// Gets or sets the instance of the boolean matrix to represent visually.
///
/// Uses property of
/// base class . No own data storage present.
public BoolMatrixData BoolMatrixData {
get { return (BoolMatrixData)base.ArrayDataBase; }
set { base.ArrayDataBase = value; }
}
///
/// Initializes a new instance of the class .
///
public BoolMatrixDataView() {
InitializeComponent();
}
///
/// Initializes a new instance of the class with the given
/// .
/// No CopyConstructor! is not copied!
///
/// The boolean matrix to represent visually.
public BoolMatrixDataView(BoolMatrixData boolMatrixData)
: this() {
BoolMatrixData = boolMatrixData;
}
///
/// Subsitutes an element in the given and the given
/// with the given .
///
/// The row of the element to substitute.
/// The column of the element to substitute.
/// The element to insert.
protected override void SetArrayElement(int row, int column, string element) {
bool result;
bool.TryParse(element, out result);
BoolMatrixData.Data[row, column] = result;
}
///
/// Checks whether the given can be converted to a boolean value.
///
/// The element to check.
/// true if the could be converted,
/// false otherwise.
protected override bool ValidateData(string element) {
bool result;
return element != null && bool.TryParse(element, out result);
}
}
}