#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Common;
using HeuristicLab.Core;
namespace HeuristicLab.Data {
///
/// A class representing a list of elements
/// (which are implementing the interface ) having some constraints.
///
public class ConstrainedItemList : ConstrainedItemBase, IEnumerable, IEnumerable {
private List list;
private bool suspendConstraintCheck;
///
/// Checks whether the test for the constraints is suspended.
///
public bool ConstraintCheckSuspended {
get { return suspendConstraintCheck; }
}
///
/// Initializes a new instance of with the constraint check enabled.
///
public ConstrainedItemList()
: base() {
list = new List();
suspendConstraintCheck = false;
}
///
/// Creates a new instance of .
///
/// The created instance as .
public override IView CreateView() {
return new ConstrainedItemListView(this);
}
#region Clone & Persistence
///
/// Clones the current instance.
///
/// The elements of the current instance are cloned with the
/// method of the class .
/// A dictionary of all already cloned objects.
/// The cloned instance as .
public override object Clone(IDictionary clonedObjects) {
ConstrainedItemList clone = new ConstrainedItemList();
clonedObjects.Add(Guid, clone);
foreach (IConstraint constraint in Constraints)
clone.AddConstraint((IConstraint)Auxiliary.Clone(constraint, clonedObjects));
clone.suspendConstraintCheck = suspendConstraintCheck;
foreach (IItem item in list) {
clone.list.Add((IItem)Auxiliary.Clone(item, clonedObjects));
}
return clone;
}
///
/// Saves the current instance as in the specified .
///
/// The basic instance is saved through the call of
/// of base class
/// .
/// The list itself is saved as child node having the tag name ListItems
/// and each element is saved as a child node of the ListItems node.
/// The suspendConstraintCheck attribute is saved as an attribute of the list node
/// having the tag name SuspendConstraintCheck.
/// The (tag)name of the .
/// The where the data is saved.
/// A dictionary of all already persisted objects. (Needed to avoid cycles.)
/// The saved .
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlNode listNode = document.CreateNode(XmlNodeType.Element, "ListItems", null);
for (int i = 0; i < list.Count; i++)
listNode.AppendChild(PersistenceManager.Persist(list[i], document, persistedObjects));
XmlAttribute sccAttrib = document.CreateAttribute("SuspendConstraintCheck");
sccAttrib.Value = suspendConstraintCheck.ToString();
listNode.Attributes.Append(sccAttrib);
node.AppendChild(listNode);
return node;
}
///
/// Loads the persisted int value from the specified .
///
/// The elements of the list must be saved as child nodes of
/// the node with the tag name ListItems, which itself is a child node of the current instance.
/// The suspendConstraintCheck must be saved as attribute of the list node
/// with the tag name SuspendConstraintCheck (see ).
/// The where the int is saved.
/// A dictionary of all already restored objects. (Needed to avoid cycles.)
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
XmlNode listNode = node.SelectSingleNode("ListItems");
list = new List();
for (int i = 0; i < listNode.ChildNodes.Count; i++)
list.Add((IItem)PersistenceManager.Restore(listNode.ChildNodes[i], restoredObjects));
suspendConstraintCheck = bool.Parse(listNode.Attributes["SuspendConstraintCheck"].Value);
}
#endregion
///
/// The string representation of the current list instance.
///
/// The current list as string, each element separated by a semicolon.
/// "Empty List" if the list has no elements.
public override string ToString() {
if (list.Count > 0) {
StringBuilder builder = new StringBuilder();
builder.Append(list[0].ToString());
for (int i = 1; i < list.Count; i++) {
builder.Append(";");
builder.Append(list[i].ToString());
}
return builder.ToString();
} else {
return "Empty List";
}
}
///
public int IndexOf(IItem item) {
return list.IndexOf(item);
}
///
/// Sets suspendConstraintCheck to true.
///
public void BeginCombinedOperation() {
suspendConstraintCheck = true;
}
///
/// Checks whether the current instance fulfills all constraints.
///
/// Output parameter,
/// contains all constraints that could not be fulfilled.
/// true if all constraints could be fulfilled, false otherwise.
public bool EndCombinedOperation(out ICollection violatedConstraints) {
if (IsValid(out violatedConstraints))
suspendConstraintCheck = false;
else
suspendConstraintCheck = true;
return !suspendConstraintCheck;
}
///
/// Adds a new at a specified to the current instance if all constraints are fulfilled.
///
/// Calls if the insertion was successful.
/// The position where to insert the new element.
/// The new element to insert.
/// Output parameter, all constraints that could not be fulfilled.
/// true if the insertion was successful, false otherwise.
public bool TryInsert(int index, IItem item, out ICollection violatedConstraints) {
list.Insert(index, item);
violatedConstraints = new List();
if (suspendConstraintCheck || IsValid(out violatedConstraints)) {
OnItemAdded(item, index);
return true;
} else {
list.RemoveAt(index);
return false;
}
}
///
/// Removes an element at the specified
/// from the current instance if all constraints are fulfilled.
///
/// Calls if the deletion was successful.
/// The position where to remove the element.
/// Output parameter, all constraints that could not be fulfilled.
/// true if the element could be removed successfully, false otherwise.
public bool TryRemoveAt(int index, out ICollection violatedConstraints) {
IItem item = list[index];
list.RemoveAt(index);
violatedConstraints = new List();
if (suspendConstraintCheck || IsValid(out violatedConstraints)) {
OnItemRemoved(item, index);
return true;
} else {
list.Insert(index, item);
return false;
}
}
///
/// Gets the element of the current instance at the specified .
///
/// The position of the searched element.
/// The searched element as .
public IItem this[int index] {
get { return list[index]; }
}
///
/// Changes the element at a specified position if all constraints are fulfilled.
///
/// The position where to change the element.
/// The element that replaces the current one.
/// Output parameter, all constraints that could not be fulfilled.
/// true if the substitution was successful, false otherwise.
public bool TrySetAt(int index, IItem item, out ICollection violatedConstraints) {
IItem backup = this[index];
list[index] = item;
violatedConstraints = new List();
if (suspendConstraintCheck || IsValid(out violatedConstraints)) {
return true;
} else {
list[index] = backup;
return false;
}
}
///
/// Adds a new to the current list if all constraints are fulfilled.
///
/// Calls if the add was successful.
/// The element to add.
/// Output parameter, all constraints that could not be fulfilled.
/// true if the element could be successfully added, false otherwise.
public bool TryAdd(IItem item, out ICollection violatedConstraints) {
list.Add(item);
violatedConstraints = new List();
if (suspendConstraintCheck || IsValid(out violatedConstraints)) {
OnItemAdded(item, list.Count - 1);
return true;
} else {
list.RemoveAt(list.Count - 1);
return false;
}
}
///
/// Empties the current list.
///
/// Calls .
public void Clear() {
list.Clear();
OnCleared();
}
///
public bool Contains(IItem item) {
return list.Contains(item);
}
///
public void CopyTo(IItem[] array, int arrayIndex) {
list.CopyTo(array, arrayIndex);
}
///
public int Count {
get { return list.Count; }
}
///
/// Checks whether the current instance is read-only.
///
/// Always returns false.
public bool IsReadOnly {
get { return false; }
}
///
/// Removes a specified from the
/// current instance if all constraints are fulfilled.
///
/// The element to remove.
/// Output parameter, all constraints that could not be fulfilled.
/// true if the deletion was successful, false otherwise.
public bool TryRemove(IItem item, out ICollection violatedConstraints) {
int index = list.IndexOf(item);
if (index >= 0) {
return TryRemoveAt(index, out violatedConstraints);
} else {
violatedConstraints = new List();
return false;
}
}
///
public IEnumerator GetEnumerator() {
return list.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator() {
return list.GetEnumerator();
}
///
/// Occurs when a new item is added.
///
public event EventHandler> ItemAdded;
///
/// Fires a new ItemAdded event.
///
/// Calls .
/// The element that was added.
/// The position where the element was added.
protected virtual void OnItemAdded(IItem item, int index) {
if (ItemAdded != null)
ItemAdded(this, new EventArgs(item, index));
OnChanged();
}
///
/// Occurs when an element is removed from the current instance.
///
public event EventHandler> ItemRemoved;
///
/// Fires a new ItemRemoved event.
///
/// Calls .
/// The element that has been removed.
/// The position from where it has been removed.
protected virtual void OnItemRemoved(IItem item, int index) {
if (ItemRemoved != null)
ItemRemoved(this, new EventArgs(item, index));
OnChanged();
}
///
/// Occurs when the current list is emptied.
///
public event EventHandler Cleared;
///
/// Fires a new Cleared event.
///
/// Calls .
protected virtual void OnCleared() {
if (Cleared != null)
Cleared(this, new EventArgs());
OnChanged();
}
}
}