#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Xml; using HeuristicLab.Core; namespace HeuristicLab.Data { /// /// An array consisting of boolean values. /// public class BoolArrayData : ArrayDataBase { /// /// Gets or sets the boolean elements of the array. /// /// Uses property of base class . /// No own data storage present. public new bool[] Data { get { return (bool[])base.Data; } set { base.Data = value; } } /// /// Initializes a new instance of the class. /// public BoolArrayData() { Data = new bool[0]; } /// /// Initializes a new instance of the class. /// No CopyConstructor! is not copied! /// /// The boolean array the instance should represent. public BoolArrayData(bool[] data) { Data = data; } /// /// Creates a new instance of the class. /// /// The created instance of the . public override IView CreateView() { return new BoolArrayDataView(this); } /// /// Saves the current instance as in the specified . /// /// The boolean elements of the array are saved as string in the node's inner text, each element separated by a semicolon. /// The (tag)name of the . /// The where to save the data. /// A dictionary of all already persisted objects. /// (Needed to avoid cycles.) /// The saved . public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) { XmlNode node = base.GetXmlNode(name, document, persistedObjects); node.InnerText = ToString(); return node; } /// /// Loads the persisted boolean array from the specified . /// /// The elements of the boolean array must be saved in the node's inner /// text as a string, each element separated by a semicolon /// (see ). /// The where the instance is saved. /// A Dictionary of all already restored objects. /// (Needed to avoid cycles.) public override void Populate(XmlNode node, IDictionary restoredObjects) { base.Populate(node, restoredObjects); string[] tokens = node.InnerText.Split(';'); bool[] data = new bool[tokens.Length]; for (int i = 0; i < data.Length; i++) data[i] = bool.Parse(tokens[i]); Data = data; } } }