#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
namespace HeuristicLab.Core {
///
/// Representation of a group of operators (can also include subgroups).
///
public class OperatorGroup : StorableBase, IOperatorGroup {
private string myName;
///
/// Gets or sets the name of the current operator group.
///
/// Calls in the setter.
public string Name {
get { return myName; }
set {
if (myName != value) {
myName = value;
OnNameChanged();
}
}
}
private List mySubGroups;
///
/// Gets all subgroups of the current instance.
/// The subgroups are returned read-only.
///
public ICollection SubGroups {
get { return mySubGroups.AsReadOnly(); }
}
private List myOperators;
///
/// Gets all operators of the current instance.
/// The operators are returned read-only.
///
public ICollection Operators {
get { return myOperators.AsReadOnly(); }
}
///
/// Initializes a new instance of having "Anonymous" as name.
///
public OperatorGroup() {
myName = "Anonymous";
mySubGroups = new List();
myOperators = new List();
}
///
/// Clones the current instance (deep clone).
///
/// Deep clone with method of helper class
/// .
/// Dictionary of all already cloned objects. (Needed to avoid cycles.)
/// The cloned object as .
public override object Clone(IDictionary clonedObjects) {
OperatorGroup clone = (OperatorGroup)base.Clone(clonedObjects);
clone.myName = Name;
foreach (IOperatorGroup group in SubGroups)
clone.AddSubGroup((IOperatorGroup)Auxiliary.Clone(group, clonedObjects));
foreach (IOperator op in Operators)
clone.AddOperator((IOperator)Auxiliary.Clone(op, clonedObjects));
return clone;
}
///
/// Adds the given subgroup () to the current instance.
///
/// The subgroup to add.
public virtual void AddSubGroup(IOperatorGroup group) {
mySubGroups.Add(group);
}
///
/// Removes the given subgroup () from the current instance.
///
/// The subgroup to remove.
public virtual void RemoveSubGroup(IOperatorGroup group) {
mySubGroups.Remove(group);
}
///
/// Ads the given operator to the current instance.
///
/// The operator to add.
public virtual void AddOperator(IOperator op) {
myOperators.Add(op);
}
///
/// Removes the given operator from the current instance.
///
/// The operator to remove.
public virtual void RemoveOperator(IOperator op) {
myOperators.Remove(op);
}
///
/// Occurs when the name of the operator was changed.
///
public event EventHandler NameChanged;
///
/// Fires a new NameChanged event.
///
protected virtual void OnNameChanged() {
if (NameChanged != null) {
NameChanged(this, new EventArgs());
}
}
#region Persistence Methods
///
/// Saves the current instance as in the specified .
///
/// Calls of base class .
/// A quick overview how the single elements of the current instance are saved:
///
/// -
/// Name:
/// Saved as an with attribute name Name.
///
/// -
/// Sub groups:
/// A child node is created with tag name SubGroups. Beyond this child node
/// all sub operator groups are saved as child nodes themselves.
///
/// -
/// Operators:
/// A child node is created with tag name Operators. Beyond this child node
/// all operators are saved as child nodes themselves.
///
///
///
/// The (tag)name of the .
/// The where to save the data.
/// The dictionary of all already persisted objects. (Needed to avoid cycles.)
/// The saved .
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlAttribute nameAttribute = document.CreateAttribute("Name");
nameAttribute.Value = Name;
node.Attributes.Append(nameAttribute);
XmlNode subGroupsNode = document.CreateNode(XmlNodeType.Element, "SubGroups", null);
foreach (IOperatorGroup group in SubGroups)
subGroupsNode.AppendChild(PersistenceManager.Persist(group, document, persistedObjects));
node.AppendChild(subGroupsNode);
XmlNode operatorsNode = document.CreateNode(XmlNodeType.Element, "Operators", null);
foreach (IOperator op in Operators)
operatorsNode.AppendChild(PersistenceManager.Persist(op, document, persistedObjects));
node.AppendChild(operatorsNode);
return node;
}
///
/// Loads the persisted operator group from the specified .
///
/// See to get information about how the data must be saved.
/// Calls of base class .
/// The where the boolean value is saved.
/// The dictionary of all already restored objects.
/// (Needed to avoid cycles.)
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
myName = node.Attributes["Name"].Value;
XmlNode subGroupsNode = node.SelectSingleNode("SubGroups");
foreach (XmlNode subGroupNode in subGroupsNode.ChildNodes)
AddSubGroup((IOperatorGroup)PersistenceManager.Restore(subGroupNode, restoredObjects));
XmlNode operatorsNode = node.SelectSingleNode("Operators");
foreach (XmlNode operatorNode in operatorsNode.ChildNodes)
AddOperator((IOperator)PersistenceManager.Restore(operatorNode, restoredObjects));
}
#endregion
}
}