#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace HeuristicLab.Core {
///
/// Interface to represent one run. (An engine is an interpreter, holding the code,
/// the data and the actual state, which is the runtime stack and a pointer onto the next operation.).
/// It is responsible for operator execution and able to deal with parallelism.
///
public interface IEngine : IItem {
///
/// Gets the operator graph of the current instance.
///
IOperatorGraph OperatorGraph { get; }
///
/// Gets the global scope of the current instance.
///
IScope GlobalScope { get; }
///
/// Gets the execution time of the current instance.
///
TimeSpan ExecutionTime { get; }
///
/// Gets information whether the engine is currently running.
///
bool Running { get; }
///
/// Gets information whether the engine is canceled.
///
bool Canceled { get; }
///
/// Gets information whether the engine has already terminated.
///
bool Terminated { get; }
///
/// Executes the whole run.
///
void Execute();
///
/// Executes one step (one operation).
///
void ExecuteStep();
///
/// Executes the given number of steps.
///
/// The number of steps to execute.
void ExecuteSteps(int steps);
///
/// Aborts the engine run.
///
void Abort();
///
/// Resets the current instance.
///
void Reset();
///
/// Occurs when the current instance is initialized.
///
event EventHandler Initialized;
///
/// Occurs when an operation is executed.
///
event EventHandler OperationExecuted;
///
/// Occurs when an exception was thrown.
///
event EventHandler ExceptionOccurred;
///
/// Occurs when the execution time was changed.
///
event EventHandler ExecutionTimeChanged;
///
/// Occurs when the engine is finished.
///
event EventHandler Finished;
}
}