#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Xml; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Core { /// /// Representation of a group of operators (can also include subgroups). /// public class OperatorGroup : StorableBase, IOperatorGroup { [Storable] private string myName; /// /// Gets or sets the name of the current operator group. /// /// Calls in the setter. public string Name { get { return myName; } set { if (myName != value) { myName = value; OnNameChanged(); } } } [Storable] private List mySubGroups; /// /// Gets all subgroups of the current instance. /// The subgroups are returned read-only. /// public ICollection SubGroups { get { return mySubGroups.AsReadOnly(); } } [Storable] private List myOperators; /// /// Gets all operators of the current instance. /// The operators are returned read-only. /// public ICollection Operators { get { return myOperators.AsReadOnly(); } } /// /// Initializes a new instance of having "Anonymous" as name. /// public OperatorGroup() { myName = "Anonymous"; mySubGroups = new List(); myOperators = new List(); } /// /// Clones the current instance (deep clone). /// /// Deep clone with method of helper class /// . /// Dictionary of all already cloned objects. (Needed to avoid cycles.) /// The cloned object as . public override object Clone(IDictionary clonedObjects) { OperatorGroup clone = (OperatorGroup)base.Clone(clonedObjects); clone.myName = Name; foreach (IOperatorGroup group in SubGroups) clone.AddSubGroup((IOperatorGroup)Auxiliary.Clone(group, clonedObjects)); foreach (IOperator op in Operators) clone.AddOperator((IOperator)Auxiliary.Clone(op, clonedObjects)); return clone; } /// /// Adds the given subgroup () to the current instance. /// /// The subgroup to add. public virtual void AddSubGroup(IOperatorGroup group) { mySubGroups.Add(group); } /// /// Removes the given subgroup () from the current instance. /// /// The subgroup to remove. public virtual void RemoveSubGroup(IOperatorGroup group) { mySubGroups.Remove(group); } /// /// Ads the given operator to the current instance. /// /// The operator to add. public virtual void AddOperator(IOperator op) { myOperators.Add(op); } /// /// Removes the given operator from the current instance. /// /// The operator to remove. public virtual void RemoveOperator(IOperator op) { myOperators.Remove(op); } /// /// Occurs when the name of the operator was changed. /// public event EventHandler NameChanged; /// /// Fires a new NameChanged event. /// protected virtual void OnNameChanged() { if (NameChanged != null) { NameChanged(this, new EventArgs()); } } } }