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source: trunk/sources/HeuristicLab.Core/3.3/Interfaces/IEngine.cs @ 1921

Last change on this file since 1921 was 776, checked in by vdorfer, 16 years ago

Created API documentation for HeuristicLab.Core namespace (#331)

File size: 3.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25
26namespace HeuristicLab.Core {
27  /// <summary>
28  /// Interface to represent one run. (An engine is an interpreter, holding the code,
29  /// the data and the actual state, which is the runtime stack and a pointer onto the next operation.).
30  /// It is responsible for operator execution and able to deal with parallelism.
31  /// </summary>
32  public interface IEngine : IItem {
33    /// <summary>
34    /// Gets the operator graph of the current instance.
35    /// </summary>
36    IOperatorGraph OperatorGraph { get; }
37    /// <summary>
38    /// Gets the global scope of the current instance.
39    /// </summary>
40    IScope GlobalScope { get; }
41
42    /// <summary>
43    /// Gets the execution time of the current instance.
44    /// </summary>
45    TimeSpan ExecutionTime { get; }
46
47    /// <summary>
48    /// Gets information whether the engine is currently running.
49    /// </summary>
50    bool Running { get; }
51    /// <summary>
52    /// Gets information whether the engine is canceled.
53    /// </summary>
54    bool Canceled { get; }
55    /// <summary>
56    /// Gets information whether the engine has already terminated.
57    /// </summary>
58    bool Terminated { get; }
59
60    /// <summary>
61    /// Executes the whole run.
62    /// </summary>
63    void Execute();
64    /// <summary>
65    /// Executes one step (one operation).
66    /// </summary>
67    void ExecuteStep();
68    /// <summary>
69    /// Executes the given number of steps.
70    /// </summary>
71    /// <param name="steps">The number of steps to execute.</param>
72    void ExecuteSteps(int steps);
73    /// <summary>
74    /// Aborts the engine run.
75    /// </summary>
76    void Abort();
77    /// <summary>
78    /// Resets the current instance.
79    /// </summary>
80    void Reset();
81
82    /// <summary>
83    /// Occurs when the current instance is initialized.
84    /// </summary>
85    event EventHandler Initialized;
86    /// <summary>
87    /// Occurs when an operation is executed.
88    /// </summary>
89    event EventHandler<OperationEventArgs> OperationExecuted;
90    /// <summary>
91    /// Occurs when an exception was thrown.
92    /// </summary>
93    event EventHandler<ExceptionEventArgs> ExceptionOccurred;
94    /// <summary>
95    /// Occurs when the execution time was changed.
96    /// </summary>
97    event EventHandler ExecutionTimeChanged;
98    /// <summary>
99    /// Occurs when the engine is finished.
100    /// </summary>
101    event EventHandler Finished;
102  }
103}
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