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source: trunk/sources/HeuristicLab.Core/3.3/Engine.cs @ 3265

Last change on this file since 3265 was 3265, checked in by swagner, 14 years ago

Continued work on algorithm batch processing (#947).

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Threading;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Core {
28  [Item("Engine", "A base class for engines.")]
29  [StorableClass]
30  public abstract class Engine : Executable, IEngine {
31    [Storable]
32    private Stack<IOperation> executionStack;
33    protected Stack<IOperation> ExecutionStack {
34      get { return executionStack; }
35    }
36
37    private bool pausePending, stopPending;
38    private DateTime lastUpdateTime;
39    private System.Timers.Timer timer;
40
41    protected Engine()
42      : base() {
43      executionStack = new Stack<IOperation>();
44      pausePending = stopPending = false;
45      timer = new System.Timers.Timer(100);
46      timer.AutoReset = true;
47      timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
48    }
49
50    public override IDeepCloneable Clone(Cloner cloner) {
51      Engine clone = (Engine)base.Clone(cloner);
52      IOperation[] contexts = executionStack.ToArray();
53      for (int i = contexts.Length - 1; i >= 0; i--)
54        clone.executionStack.Push((IOperation)cloner.Clone(contexts[i]));
55      clone.pausePending = pausePending;
56      clone.stopPending = stopPending;
57      return clone;
58    }
59
60    public sealed override void Prepare() {
61      base.Prepare();
62      executionStack.Clear();
63      OnPrepared();
64    }
65    public void Prepare(IOperation initialOperation) {
66      base.Prepare();
67      executionStack.Clear();
68      if (initialOperation != null)
69        executionStack.Push(initialOperation);
70      OnPrepared();
71    }
72    public override void Start() {
73      base.Start();
74      ThreadPool.QueueUserWorkItem(new WaitCallback(Run), null);
75    }
76    public override void Pause() {
77      base.Pause();
78      pausePending = true;
79    }
80    public override void Stop() {
81      base.Stop();
82      stopPending = true;
83      if (ExecutionState == ExecutionState.Paused) OnStopped();
84    }
85
86    private void Run(object state) {
87      OnStarted();
88      pausePending = stopPending = false;
89
90      lastUpdateTime = DateTime.Now;
91      timer.Start();
92      while (!pausePending && !stopPending && (executionStack.Count > 0)) {
93        ProcessNextOperator();
94      }
95      timer.Stop();
96      ExecutionTime += DateTime.Now - lastUpdateTime;
97
98      if (pausePending) OnPaused();
99      else OnStopped();
100    }
101
102    protected abstract void ProcessNextOperator();
103
104    private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
105      DateTime now = DateTime.Now;
106      ExecutionTime += now - lastUpdateTime;
107      lastUpdateTime = now;
108    }
109  }
110}
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