#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Threading; using HeuristicLab.Common; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Core { [Item("Engine", "A base class for engines.")] [StorableClass] public abstract class Engine : Executable, IEngine { [Storable] protected ILog log; public ILog Log { get { return log; } } [Storable] private Stack executionStack; protected Stack ExecutionStack { get { return executionStack; } } private bool pausePending, stopPending; private DateTime lastUpdateTime; private System.Timers.Timer timer; protected Engine() : base() { log = new Log(); executionStack = new Stack(); pausePending = stopPending = false; timer = new System.Timers.Timer(100); timer.AutoReset = true; timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed); } [StorableConstructor] protected Engine(bool deserializing) : base(deserializing) { pausePending = stopPending = false; timer = new System.Timers.Timer(100); timer.AutoReset = true; timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed); } public override IDeepCloneable Clone(Cloner cloner) { if (ExecutionState == ExecutionState.Started) throw new InvalidOperationException(string.Format("Clone not allowed in execution state \"{0}\".", ExecutionState)); Engine clone = (Engine)base.Clone(cloner); clone.log = (ILog)cloner.Clone(log); IOperation[] contexts = executionStack.ToArray(); for (int i = contexts.Length - 1; i >= 0; i--) clone.executionStack.Push((IOperation)cloner.Clone(contexts[i])); clone.pausePending = pausePending; clone.stopPending = stopPending; return clone; } public sealed override void Prepare() { base.Prepare(); executionStack.Clear(); OnPrepared(); } public void Prepare(IOperation initialOperation) { base.Prepare(); executionStack.Clear(); if (initialOperation != null) executionStack.Push(initialOperation); OnPrepared(); } protected override void OnPrepared() { Log.LogMessage("Engine prepared"); base.OnPrepared(); } public override void Start() { base.Start(); ThreadPool.QueueUserWorkItem(new WaitCallback(Run), null); } protected override void OnStarted() { Log.LogMessage("Engine started"); base.OnStarted(); } public override void Pause() { base.Pause(); pausePending = true; } protected override void OnPaused() { Log.LogMessage("Engine paused"); base.OnPaused(); } public override void Stop() { base.Stop(); stopPending = true; if (ExecutionState == ExecutionState.Paused) OnStopped(); } protected override void OnStopped() { Log.LogMessage("Engine stopped"); base.OnStopped(); } protected override void OnExceptionOccurred(Exception exception) { Log.LogException(exception); base.OnExceptionOccurred(exception); } private void Run(object state) { OnStarted(); pausePending = stopPending = false; lastUpdateTime = DateTime.Now; timer.Start(); while (!pausePending && !stopPending && (executionStack.Count > 0)) { ProcessNextOperation(); } timer.Stop(); ExecutionTime += DateTime.Now - lastUpdateTime; if (pausePending) OnPaused(); else OnStopped(); } protected abstract void ProcessNextOperation(); private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { DateTime now = DateTime.Now; ExecutionTime += now - lastUpdateTime; lastUpdateTime = now; } } }