#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.Xml.XPath;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Communication.Data {
public class Protocol : ItemBase, IEditable {
private string name;
public string Name {
get { return name; }
set {
name = value;
OnChanged();
}
}
private IList states;
public IList States {
get { return states; }
set {
states = value;
// if the newly assigned states list doesn't contain the currently selected initial state
if (!states.Contains(initialState))
if (states.Count > 0)
initialState = states[0];
else initialState = null;
OnChanged();
}
}
private ProtocolState initialState;
public ProtocolState InitialState {
get { return initialState; }
set {
initialState = value;
OnChanged();
}
}
public Protocol() {
name = "Unnamed protocol";
states = new List();
ProtocolState firstState = new ProtocolState();
firstState.Name = "InitialState";
states.Add(firstState);
initialState = firstState;
}
public override IView CreateView() {
return new ProtocolEditor(this);
}
public virtual IEditor CreateEditor() {
return new ProtocolEditor(this);
}
#region clone & persistence
public override object Clone(IDictionary clonedObjects) {
Protocol clone = new Protocol();
clonedObjects.Add(Guid, clone);
clone.Name = (string)name.Clone();
clone.States = new List(states.Count);
foreach (ProtocolState state in states)
clone.States.Add((ProtocolState)state.Clone(clonedObjects));
// iterate through the states and select the appropriate state in the clone
int index = states.IndexOf(initialState);
if (index >= 0) clone.InitialState = clone.States[index];
return clone;
}
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlAttribute nameAttrib = document.CreateAttribute("Name");
nameAttrib.Value = this.name;
node.Attributes.Append(nameAttrib);
XmlNode statesNode = document.CreateNode(XmlNodeType.Element, "States", null);
foreach (ProtocolState state in states) {
XmlNode tmp = state.GetXmlNode("State", document, persistedObjects);
if (state.Equals(initialState)) {
XmlAttribute initialStateAttrib = document.CreateAttribute("InitialState");
initialStateAttrib.Value = "1";
tmp.Attributes.Append(initialStateAttrib);
}
statesNode.AppendChild(tmp);
}
node.AppendChild(statesNode);
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
name = node.Attributes.GetNamedItem("Name").Value;
XmlNode statesNode = node.SelectSingleNode("States");
states = new List(statesNode.ChildNodes.Count);
foreach (XmlNode childNode in statesNode.ChildNodes) {
ProtocolState tmp = new ProtocolState();
tmp.Populate(childNode, restoredObjects);
states.Add(tmp);
XmlNode initialStateNode = childNode.Attributes.GetNamedItem("InitialState");
if (initialStateNode != null && initialStateNode.Value.Equals("1")) initialState = tmp;
}
}
#endregion clone & persistence
}
}