#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; namespace HeuristicLab.Clients.Hive { public class Progress : IProgress { private string status; public string Status { get { return this.status; } set { if (this.status != value) { this.status = value; OnStatusChanged(); } } } private double progressValue; public double ProgressValue { get { return this.progressValue; } set { if (this.progressValue != value) { this.progressValue = value; OnProgressChanged(); } } } public Progress() { } public Progress(string status) { this.Status = status; } public void Finish() { OnFinished(); } #region Event Handler public event EventHandler Finished; private void OnFinished() { var handler = Finished; try { if (handler != null) handler(this, EventArgs.Empty); } catch (Exception) { } } public event EventHandler StatusChanged; private void OnStatusChanged() { var handler = StatusChanged; try { if (handler != null) handler(this, EventArgs.Empty); } catch (Exception) { } } public event EventHandler ProgressValueChanged; private void OnProgressChanged() { var handler = ProgressValueChanged; try { if (handler != null) handler(this, EventArgs.Empty); } catch (Exception) { } } #endregion } }