#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Threading;
using HeuristicLab.Clients.Hive.SlaveCore.Properties;
namespace HeuristicLab.Clients.Hive.SlaveCore {
///
/// Every Executor gets an ExecutorQueue in which it can push messages.
/// These messages are then read and processed from outside the appdomain.
///
public class ExecutorQueue : MarshalByRefObject {
private Queue queue = null;
private Semaphore semaphore = null;
public ExecutorQueue() {
queue = new Queue();
semaphore = new Semaphore(0, Settings.Default.QueuesMaxThreads);
}
///
/// Returns the oldest ExecutorMessage Object from the Queue.
///
/// the oldest ExecutorMessage Object
public ExecutorMessage GetMessage() {
semaphore.WaitOne(Settings.Default.ExecutorQueueTimeout);
lock (this) {
if (queue.Count > 0) {
return queue.Dequeue();
}
}
return null;
}
///
/// Adds a ExecutorMessage Object to the Queue
///
/// the ExecutorMessage
public void AddMessage(ExecutorMessage message) {
lock (this) {
queue.Enqueue(message);
semaphore.Release();
}
}
///
/// Adds a message to the Queue. The ExecutorMessage Object is built in the Method
///
/// the Message
public void AddMessage(ExecutorMessageType message) {
lock (this) {
queue.Enqueue(new ExecutorMessage(message));
semaphore.Release();
}
}
}
}