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source: trunk/sources/HeuristicLab.Charting.Grid/Gridchart.cs @ 2

Last change on this file since 2 was 2, checked in by swagner, 16 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 5.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Charting;
26using System.Drawing;
27using System.Collections;
28
29namespace HeuristicLab.Charting.Grid {
30  public class Gridchart : Chart {
31    private int rows;
32    public int RowCount {
33      get { return rows; }
34      set { rows = value; }
35    }
36
37    private int columns;
38    public int ColumnCount {
39      get { return columns; }
40      set { columns = value; }
41    }
42
43    private Dictionary<string, ICell> myCells;
44    public ICollection<ICell> Cells {
45      get { return myCells.Values; }
46    }
47
48    private bool dragDropEnabled;
49    public bool DragDropEnabled {
50      get { return dragDropEnabled; }
51      set {
52        if(dragDropEnabled != (bool)value) {
53          dragDropEnabled = (bool)value;
54          foreach(IPrimitive cell in this.Group.Primitives) {
55            if(cell is CellBase) {
56              CellBase b = (CellBase)cell;
57              b.DragDropEnabled = dragDropEnabled;
58            }
59          }
60        }
61      }
62    }
63
64    private bool displayEmptyCells;
65    public bool DisplayEmptyCells {
66      get { return displayEmptyCells; }
67      set {
68        if(displayEmptyCells != (bool)value) {
69          displayEmptyCells = (bool)value;
70          foreach(IPrimitive cell in this.Group.Primitives) {
71            if (cell is EmptyCell) {
72              EmptyCell e = (EmptyCell)cell;
73              e.Display = displayEmptyCells;
74            }
75          }
76          DragDropEnabled = displayEmptyCells;
77        }
78      }
79    }
80
81    public Gridchart(PointD lowerLeft, PointD upperRight)
82      : base(lowerLeft, upperRight) {
83      myCells = new Dictionary<string, ICell>();
84      Mode = ChartMode.Select;
85      displayEmptyCells = true;
86      dragDropEnabled = true;
87      this.Group.Add(new Grid(this, lowerLeft, upperRight, 0, 0));
88    }
89
90    public Gridchart(double x1, double y1, double x2, double y2)
91      : this(new PointD(x1, y1), new PointD(x2, y2)) {
92    }
93
94    public void Redim(int rows, int cols) {
95      int oldRowCount = RowCount;
96      int oldColumnCount = ColumnCount;
97      RowCount = rows;
98      ColumnCount = cols;
99      ((Grid)Group.Primitives[Group.Primitives.Count - 1]).SetRowsCols(rows, cols);
100      if(rows < oldRowCount) {
101        for(int i = rows; i < oldRowCount; i++) {
102          for(int j = 0; j < oldColumnCount; j++) {
103            myCells.Remove(GenerateKey(i, j));
104          }
105        }
106      }
107      if(cols < oldColumnCount) {
108        for(int i = cols; i < oldColumnCount; i++) {
109          for(int j = 0; j < Math.Min(oldRowCount, rows); j++) {
110            myCells.Remove(GenerateKey(j, i));
111          }
112        }
113      }
114
115      for(int i = oldRowCount; i < rows; i++) {
116        for(int j = 0; j < cols; j++) {
117          this[i, j] = new EmptyCell(this);
118          if(!DisplayEmptyCells)
119            this[i, j].Display = false;
120        }
121      }
122
123      for(int i = oldColumnCount; i < cols; i++) {
124        for(int j = 0; j < oldRowCount; j++) {
125          this[j, i] = new EmptyCell(this);
126          if(!DisplayEmptyCells)
127            this[i, j].Display = false;
128        }
129      }
130    }
131
132    private string GenerateKey(int row, int col) {
133      return (row.ToString() + ";" + col.ToString());
134    }
135
136    public ICell this[int row, int col] {
137      get {
138        ICell cell;
139        if(myCells.TryGetValue(GenerateKey(row, col), out cell)) {
140          return cell;
141        } else {
142          return null;
143        }
144      }
145      set {
146        string key = GenerateKey(row, col);
147        if (myCells.ContainsKey(key)) {
148          myCells.Remove(key);
149        }
150        myCells.Add(key, value);
151        PointD ll = this.LowerLeft;
152        SizeD s = this.Size;
153        double w = s.Width / ColumnCount;
154        double h = s.Width / RowCount;
155        if ((bool) value.Display) {
156          value.RenderCell(new PointD(ll.X + col*w, ll.Y + (RowCount - row - 1)*h), new PointD(ll.X +(col+1)*w, ll.Y + (RowCount - row)*h));
157        }
158      }
159    }
160
161    public override void Render(Graphics graphics, int width, int height) {
162      base.Render(graphics, width, height);
163    }
164  }
165}
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