1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Windows.Forms;
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26 | using HeuristicLab.PluginInfrastructure;
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27 | using System.Net;
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28 | using System.ServiceModel;
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29 | using HeuristicLab.CEDMA.DB.Interfaces;
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30 | using HeuristicLab.CEDMA.DB;
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31 | using System.ServiceModel.Description;
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32 | using System.Linq;
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33 | using HeuristicLab.CEDMA.Core;
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34 | using HeuristicLab.GP.StructureIdentification;
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35 | using HeuristicLab.Data;
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36 | using HeuristicLab.Core;
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37 | using HeuristicLab.Modeling;
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38 |
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39 | namespace HeuristicLab.CEDMA.Server {
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40 | public class SimpleDispatcher : DispatcherBase {
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41 | private Random random;
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42 | private IStore store;
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43 | private Dictionary<int, List<string>> finishedAndDispatchedRuns;
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44 |
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45 | public SimpleDispatcher(IStore store)
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46 | : base(store) {
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47 | this.store = store;
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48 | random = new Random();
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49 | finishedAndDispatchedRuns = new Dictionary<int, List<string>>();
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50 | PopulateFinishedRuns();
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51 | }
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52 |
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53 | public override IAlgorithm SelectAlgorithm(int targetVariable, LearningTask learningTask) {
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54 | DiscoveryService ds = new DiscoveryService();
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55 | IAlgorithm[] algos = ds.GetInstances<IAlgorithm>();
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56 | IAlgorithm selectedAlgorithm = null;
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57 | switch (learningTask) {
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58 | case LearningTask.Regression: {
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59 | var regressionAlgos = algos.Where(a => (a as IClassificationAlgorithm) == null && (a as ITimeSeriesAlgorithm) == null);
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60 | selectedAlgorithm = ChooseDeterministic(targetVariable, regressionAlgos) ?? ChooseStochastic(regressionAlgos);
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61 | break;
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62 | }
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63 | case LearningTask.Classification: {
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64 | var classificationAlgos = algos.Where(a => (a as IClassificationAlgorithm) != null);
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65 | selectedAlgorithm = ChooseDeterministic(targetVariable, classificationAlgos) ?? ChooseStochastic(classificationAlgos);
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66 | break;
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67 | }
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68 | case LearningTask.TimeSeries: {
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69 | var timeSeriesAlgos = algos.Where(a => (a as ITimeSeriesAlgorithm) != null);
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70 | selectedAlgorithm = ChooseDeterministic(targetVariable, timeSeriesAlgos) ?? ChooseStochastic(timeSeriesAlgos);
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71 | break;
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72 | }
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73 | }
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74 | if (selectedAlgorithm != null) {
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75 | AddDispatchedRun(targetVariable, selectedAlgorithm.Name);
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76 | }
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77 | return selectedAlgorithm;
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78 | }
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79 |
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80 | private IAlgorithm ChooseDeterministic(int targetVariable, IEnumerable<IAlgorithm> algos) {
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81 | var deterministicAlgos = algos
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82 | .Where(a => (a as IStochasticAlgorithm) == null)
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83 | .Where(a => AlgorithmFinishedOrDispatched(targetVariable, a.Name) == false);
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84 |
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85 | if (deterministicAlgos.Count() == 0) return null;
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86 | return deterministicAlgos.ElementAt(random.Next(deterministicAlgos.Count()));
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87 | }
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88 |
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89 | private IAlgorithm ChooseStochastic(IEnumerable<IAlgorithm> regressionAlgos) {
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90 | var stochasticAlgos = regressionAlgos.Where(a => (a as IStochasticAlgorithm) != null);
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91 | if (stochasticAlgos.Count() == 0) return null;
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92 | return stochasticAlgos.ElementAt(random.Next(stochasticAlgos.Count()));
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93 | }
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94 |
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95 | public override int SelectTargetVariable(int[] targetVariables) {
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96 | return targetVariables[random.Next(targetVariables.Length)];
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97 | }
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98 |
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99 | private void PopulateFinishedRuns() {
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100 | var datasetEntity = store
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101 | .Query(
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102 | "?Dataset <" + Ontology.PredicateInstanceOf + "> <" + Ontology.TypeDataSet + "> .", 0, 1)
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103 | .Select(x => (Entity)x.Get("Dataset")).ElementAt(0);
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104 | DataSet ds = new DataSet(store, datasetEntity);
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105 |
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106 | var result = store
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107 | .Query(
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108 | "?Model <" + Ontology.TargetVariable + "> ?TargetVariable ." + Environment.NewLine +
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109 | "?Model <" + Ontology.AlgorithmName + "> ?AlgoName .",
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110 | 0, 1000)
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111 | .Select(x => new Resource[] { (Literal)x.Get("TargetVariable"), (Literal)x.Get("AlgoName") });
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112 |
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113 | foreach (Resource[] row in result) {
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114 | string targetVariable = (string)((Literal)row[0]).Value;
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115 | string algoName = (string)((Literal)row[1]).Value;
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116 |
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117 | int targetVariableIndex = ds.Problem.Dataset.GetVariableIndex(targetVariable);
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118 | if (!AlgorithmFinishedOrDispatched(targetVariableIndex, algoName))
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119 | AddDispatchedRun(targetVariableIndex, algoName);
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120 | }
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121 | }
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122 |
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123 | private void AddDispatchedRun(int targetVariable, string algoName) {
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124 | if (!finishedAndDispatchedRuns.ContainsKey(targetVariable)) {
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125 | finishedAndDispatchedRuns[targetVariable] = new List<string>();
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126 | }
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127 | finishedAndDispatchedRuns[targetVariable].Add(algoName);
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128 | }
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129 |
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130 | private bool AlgorithmFinishedOrDispatched(int targetVariable, string algoName) {
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131 | return
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132 | finishedAndDispatchedRuns.ContainsKey(targetVariable) &&
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133 | finishedAndDispatchedRuns[targetVariable].Contains(algoName);
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134 | }
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135 | }
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136 | }
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