#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.ServiceModel; using System.ServiceModel.Description; using HeuristicLab.PluginInfrastructure; using System.Net; using System.Data.Common; using System.Threading; using HeuristicLab.Grid; using HeuristicLab.Data; using HeuristicLab.Core; namespace HeuristicLab.CEDMA.Server { public partial class ServerView : ViewBase { private Server server; public ServerView(Server server) : base() { this.server = server; InitializeComponent(); } private void connectButton_Click(object sender, EventArgs e) { server.Connect(address.Text); UserControl executerControl = (UserControl)server.Executer.CreateView(); executerControl.Dock = DockStyle.Fill; executerTabPage.Controls.Add(executerControl); UserControl dispatcherControl = (UserControl)server.Dispatcher.CreateView(); dispatcherControl.Dock = DockStyle.Fill; dispatcherTabPage.Controls.Add(dispatcherControl); UserControl problemControl = (UserControl)server.Problem.CreateView(); problemControl.Dock = DockStyle.Fill; problemPage.Controls.Add(problemControl); connectButton.Enabled = false; } } }