1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Windows.Forms;
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26 | using HeuristicLab.PluginInfrastructure;
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27 | using System.Net;
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28 | using System.ServiceModel;
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29 | using System.ServiceModel.Description;
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30 | using System.Linq;
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31 | using HeuristicLab.Data;
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32 | using HeuristicLab.Grid;
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33 | using System.Diagnostics;
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34 | using HeuristicLab.Core;
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35 | using System.Threading;
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36 | using HeuristicLab.Modeling;
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37 | using HeuristicLab.Modeling.Database;
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38 |
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39 | namespace HeuristicLab.CEDMA.Server {
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40 | public class GridExecuter : ExecuterBase {
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41 | private JobManager jobManager;
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42 | private Dictionary<AsyncGridResult, HeuristicLab.Modeling.IAlgorithm> activeAlgorithms;
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43 |
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44 | private TimeSpan StartJobInterval {
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45 | get { return TimeSpan.FromMilliseconds(3000); }
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46 | }
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47 |
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48 | private TimeSpan WaitForFinishedJobsTimeout {
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49 | get { return TimeSpan.FromMilliseconds(100); }
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50 | }
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51 |
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52 | public GridExecuter(IDispatcher dispatcher, IGridServer server, IModelingDatabase databaseService)
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53 | : base(dispatcher, databaseService) {
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54 | this.jobManager = new JobManager(server);
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55 | activeAlgorithms = new Dictionary<AsyncGridResult, HeuristicLab.Modeling.IAlgorithm>();
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56 | jobManager.Reset();
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57 | }
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58 |
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59 | protected override void StartJobs() {
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60 | Dictionary<WaitHandle, AsyncGridResult> asyncResults = new Dictionary<WaitHandle, AsyncGridResult>();
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61 | // inifinite loop:
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62 | // 1. try to dispatch one algo
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63 | // 2. when at least one run is dispatched try to get the result
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64 | // 3. sleep
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65 | while (true) {
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66 | try {
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67 | // if allowed then try to dispatch another run
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68 | if (asyncResults.Count < MaxActiveJobs) {
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69 | // get an execution from the dispatcher and execute in grid via job-manager
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70 | HeuristicLab.Modeling.IAlgorithm algorithm = Dispatcher.GetNextJob();
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71 | if (algorithm != null) {
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72 | AtomicOperation op = new AtomicOperation(algorithm.Engine.OperatorGraph.InitialOperator, algorithm.Engine.GlobalScope);
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73 | ProcessingEngine procEngine = new ProcessingEngine(algorithm.Engine.GlobalScope, op);
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74 | procEngine.OperatorGraph.AddOperator(algorithm.Engine.OperatorGraph.InitialOperator);
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75 | procEngine.OperatorGraph.InitialOperator = algorithm.Engine.OperatorGraph.InitialOperator;
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76 | procEngine.Reset();
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77 | AsyncGridResult asyncResult = jobManager.BeginExecuteEngine(procEngine);
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78 | asyncResults.Add(asyncResult.WaitHandle, asyncResult);
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79 | lock (activeAlgorithms) {
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80 | activeAlgorithms.Add(asyncResult, algorithm);
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81 | }
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82 | OnChanged();
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83 | }
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84 | }
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85 | // when there are active runs
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86 | if (asyncResults.Count > 0) {
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87 | WaitHandle[] whArr = asyncResults.Keys.ToArray();
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88 | int readyHandleIndex = WaitAny(whArr, WaitForFinishedJobsTimeout);
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89 | // if the wait didn't timeout, a new result is ready
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90 | if (readyHandleIndex != WaitHandle.WaitTimeout) {
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91 | // request the finished run and clean up
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92 | WaitHandle readyHandle = whArr[readyHandleIndex];
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93 | AsyncGridResult finishedResult = asyncResults[readyHandle];
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94 | asyncResults.Remove(readyHandle);
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95 | HeuristicLab.Modeling.IAlgorithm finishedAlgorithm = null;
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96 | lock (activeAlgorithms) {
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97 | finishedAlgorithm = activeAlgorithms[finishedResult];
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98 | activeAlgorithms.Remove(finishedResult);
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99 | }
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100 | OnChanged();
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101 | try {
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102 | IEngine finishedEngine = jobManager.EndExecuteEngine(finishedResult);
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103 | SetResults(finishedEngine.GlobalScope, finishedAlgorithm.Engine.GlobalScope);
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104 | StoreResults(finishedAlgorithm);
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105 | }
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106 | catch (Exception badEx) {
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107 | HeuristicLab.Tracing.Logger.Error("CEDMA Executer: Exception in job execution thread. " + badEx.Message + Environment.NewLine + badEx.StackTrace);
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108 | }
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109 | }
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110 | }
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111 | // when there are no active runs then sleep until we try to start a new run (to prevent excessive looping)
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112 | Thread.Sleep(StartJobInterval);
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113 | }
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114 | catch (Exception ex) {
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115 | HeuristicLab.Tracing.Logger.Warn("CEDMA Executer: Exception in job-management thread. " + ex.Message + Environment.NewLine + ex.StackTrace);
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116 | }
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117 | } // end while(true)
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118 | }
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119 |
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120 | // wait until any job is finished
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121 | private int WaitAny(WaitHandle[] wh, TimeSpan WaitForFinishedJobsTimeout) {
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122 | if (wh.Length <= 64) {
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123 | return WaitHandle.WaitAny(wh, WaitForFinishedJobsTimeout);
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124 | } else {
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125 | for (int i = 0; i < wh.Length; i++) {
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126 | if (wh[i].WaitOne(WaitForFinishedJobsTimeout)) {
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127 | return i;
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128 | }
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129 | }
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130 | return WaitHandle.WaitTimeout;
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131 | }
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132 | }
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133 |
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134 | public override string[] GetJobs() {
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135 | lock (activeAlgorithms) {
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136 | string[] retVal = new string[activeAlgorithms.Count];
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137 | int i = 0;
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138 | foreach (HeuristicLab.Modeling.IAlgorithm a in activeAlgorithms.Values) {
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139 | retVal[i++] = a.Name + " " + a.Dataset.GetVariableName(a.TargetVariable);
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140 | }
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141 | return retVal;
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142 | }
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143 | }
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144 | }
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145 | }
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